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d41db6c
Hdrp/fix wizard persistency (#5817)
RSlysz Feb 7, 2020
6b9c316
7.2.0/bugfix hdrp (#5835)
sebastienlagarde Feb 7, 2020
d5e3f0d
Update Override-Physically-Based-Sky.md (#5840)
JordanL8 Feb 10, 2020
b5d157d
[Workaround] Fixed WMR crashes editor when entering play mode regress…
thomas-zeng Feb 10, 2020
d1e9c9f
Fix API documentation HDRP
sebastienlagarde Feb 10, 2020
29c2371
update date in change log (was wrong format)
sebastienlagarde Feb 10, 2020
88263d7
Fix some missing init of stereo parameters in a Blit variant (#5836)
FrancescoC-unity Feb 10, 2020
3757a79
7.2.x/hdrp doc (#5837)
sebastienlagarde Feb 10, 2020
3a687ba
Fix a source of Inf in Area lights LTC tables (#5839)
FrancescoC-unity Feb 10, 2020
78c162a
2019.3/package badges (#5844)
sophiaaar Feb 10, 2020
4c84e68
Remove lwrp files added by mistake. (#5528) (#5845)
phi-lira Feb 10, 2020
fab1ca7
Hotfix for Hololens Remote Rendering (#5830)
phi-lira Feb 12, 2020
52ce02b
change branch name for triggers
sophiaaar Feb 13, 2020
698760f
backport codeowners changes from master
sophiaaar Feb 13, 2020
b6c7501
updated badges for branch 7.x.x/release (#5884)
kivistikliis Feb 13, 2020
13b8134
7.3.0 Version Bump (#5881)
sophiaaar Feb 14, 2020
d44271f
backport for camera stack prefab issue (#5934)
martint-unity Feb 21, 2020
0f66318
[2019.3 Backport][7.3] Nov-2019 Shader Graph Bug Fixes (#5894)
marctem Feb 24, 2020
74ad5b3
[Shader Graph][Backport] Fix Alpha Clip Threshold Default for PBR + U…
alindmanUnity Feb 24, 2020
9cbfc18
[Shader Graph][Backport] Branch Node to Ternary Operator (#5855)
alindmanUnity Feb 24, 2020
ba4796b
Added analytics to 7.x.x (#5959)
martint-unity Feb 26, 2020
e0b7748
7.x.x/universal/material leak resource lifecycle (#6057)
phi-lira Mar 4, 2020
521bf34
backport #6069 (#6071)
sophiaaar Mar 4, 2020
412b1e1
[universal backport 7.x.x] (#6067)
phi-lira Mar 4, 2020
5d16712
backport of #6042 Analytics added (#6045)
ellioman Mar 5, 2020
60af9db
[7.x.x Backport] Fix fog density returning zero with an Unlit Master …
Nightmask3 Mar 6, 2020
fee6afb
Backport #6080 and #6075 (#6100)
rainsing Mar 6, 2020
0697a10
[7.x.x Backport] SG fix for HDRP-Pipeline-Unassigned Regressions (#6003)
zadi0648 Mar 7, 2020
a6de6ac
backport fix for 1221215 (#6047)
alindmanUnity Mar 7, 2020
3c850a7
changelog changes (#5982)
zadi0648 Mar 7, 2020
92a1f47
removed CollectImportedDependenciesForModelImporter from AssetPostpro…
sebastienlagarde Mar 8, 2020
aa81a5c
Docs/pb sky and object node updates (#5893) (#6121)
sebastienlagarde Mar 8, 2020
a234145
Update documentation typo (#5860)
remi-chapelain Mar 6, 2020
48d523f
Fixes about alpha clipping, plus preview mode when PT is on. #6095
sebastienlagarde Mar 8, 2020
c8c435e
Fix player build with dx12 and dxr #6102 (#6124)
sebastienlagarde Mar 9, 2020
648352b
7.x.x Platforms Fixes (#6085)
sambickley Mar 9, 2020
d79cc58
bum min version of unity for 7.3.0 to 2019.3.2f1
sebastienlagarde Mar 9, 2020
8ccd4c3
HDRP Backport for 8.x.x [Skip ci] (#6118) (#6125)
sebastienlagarde Mar 9, 2020
ef461d5
7.x.x VFX staging (#6127)
julienf-unity Mar 9, 2020
838c8e5
Backport: [8.x.x] Fix issues with rendering layers [no forward port 9…
sebastienlagarde Mar 10, 2020
1eea9b9
remove wait frames from test scenes to avoid timeout (#6117)
alindmanUnity Mar 10, 2020
af5a13c
VFX staging to 7.x.x (#6144)
julienf-unity Mar 10, 2020
080148b
[backport 7.x.x] XR, QualitySettings and minor fixes V2 (#6145)
thomas-zeng Mar 11, 2020
f10adb0
Wrote the draft upgrade-guide-7-3-0.md (#6098) (#6149)
Verasl Mar 11, 2020
c08695a
Added URPProjectSettings to ShaderGraph tests. (#6151) (#6154)
phi-lira Mar 11, 2020
fe0ad26
Update changelog for release
stramit Mar 11, 2020
3394d61
fix universal changelog
stramit Mar 11, 2020
38c0e5b
Fix core changelog
stramit Mar 11, 2020
a8ced68
Make isEditorCameraPreview and sky public (#6147)
sebastienlagarde Mar 11, 2020
380b25a
Added the UEPL info to the HDRP Features and AxF Shader doc. (#6160)
JordanL8 Mar 11, 2020
768d700
git add . --renormalize
sebastienlagarde Mar 11, 2020
582ac25
Fix documentation links (#6168)
sebastienlagarde Mar 12, 2020
1d8aedd
[7.x.x Backport] Fix shader compilation issue with Vulkan and Raytrac…
sebastienlagarde Mar 12, 2020
5e8491e
[Backport] Yamato editor priming [skip ci] (#6172)
sophiaaar Mar 12, 2020
d579175
Fix hdasset migration code not being called after a package upgrade #…
alelievr Mar 13, 2020
e8a6227
Fix custom pass out of bounds #6176
alelievr Mar 13, 2020
a5dff32
Fixed an issue with emissive light meshes not being in the RAS #6174
anisunity Mar 12, 2020
5c63dc6
Fixed a warning due to StaticLightingSky when reloading domain in som…
sebastienlagarde Mar 16, 2020
4d94dc1
[ShaderGraph][7.x.x] Fix Universal Subshader GUIDs (#6187)
alindmanUnity Mar 16, 2020
45eac95
Fix Invalid Subscript with Transform - issue 1190813 (#6190)
alindmanUnity Mar 16, 2020
2e2d758
[backport] Remove PostProcessing project [skip ci] (#6128)
sophiaaar Mar 17, 2020
f2b47c4
[7.x.x Backport]Fixed the MaxLightCount being display when the light …
anisunity Mar 17, 2020
997c29f
[7.x.x Backport] Update documentation to mention more explicitely the…
anisunity Mar 17, 2020
1349bc5
[7.x.x Backport] Make subsection in decal debug menu to specify "aff…
FrancescoC-unity Mar 17, 2020
1fed67f
Hdrp /lookdev/fix crash on adding volume as viewed game object #6129
sebastienlagarde Mar 17, 2020
db1d5b2
Add smoothness remark (#6226)
FrancescoC-unity Mar 17, 2020
9e23784
Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef…
fabien-unity Mar 17, 2020
c55a43e
Improve light clipping and culling #2 #4711
EvgeniiG Mar 17, 2020
e999923
Hdrp/fix/decal material ui errors #6225
alelievr Mar 17, 2020
41a06cd
Fix z-fighting in sceneview when scene lighting is off #6213
pmavridis Mar 17, 2020
d54e19c
Mention default post processing in default volumes. (#6234)
FrancescoC-unity Mar 17, 2020
40f9f19
Fix cubemap inspector so that thumbnail for cubemap work #6231
FrancescoC-unity Mar 17, 2020
ee2d927
Fix shadergraph changelog entry for guid fix (#6238)
alindmanUnity Mar 17, 2020
b18f7e6
fix universal changelog entry (#6239)
alindmanUnity Mar 17, 2020
3bf7042
add unreleased tag back to SG changelog (#6240)
alindmanUnity Mar 17, 2020
a8f4c44
- Fix an exception in ray tracing that happens if two LOD levels are …
anisunity Mar 17, 2020
181bff2
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Mar 17, 2020
a8c8dcb
Merge 7.x.x/hd/staging (Bugfix branch) [Skip CI] (#6244)
sebastienlagarde Mar 17, 2020
a399ecd
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Mar 17, 2020
bf4cce2
HDRP - Disable RenderStaticPreview function causing error
sebastienlagarde Mar 18, 2020
d7928e7
[Backport 7.x.x] Fix some typos in the debug menu (#6248)
FrancescoC-unity Mar 18, 2020
0d0e79c
Added debug exposure to light hierarchy debug. (#6217)
JulienIgnace-Unity Mar 18, 2020
87d2bcb
Fixing GLES2 & PP issue (#6253)
ellioman Mar 18, 2020
09c3675
Rejecting history for ray traced reflections based on a threshold eva…
anisunity Mar 18, 2020
073c003
fix changelog for 7.3.0 (#6268)
sebastienlagarde Mar 18, 2020
a2ded5e
[ShaderGraph][SimpleBugfix][7.x.x] References Starting with Digits [s…
zadi0648 Mar 18, 2020
5573a8a
Added Sticky Notes docs (#6278)
sharlenet Mar 18, 2020
8d24331
bump-changelog-to-unreleased (#6269)
sebastienlagarde Mar 19, 2020
edd2d96
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Mar 19, 2020
f1c96a6
Clearer naming of tile and cluster categories for environment lights …
FrancescoC-unity Mar 19, 2020
da4ad0f
[7.x.x backport] HDRP Test: split test 1205 into a / b / c to avoid t…
sebastienlagarde Mar 19, 2020
7204f8e
Fix texture curve destroy (#6277)
alelievr Mar 19, 2020
f60fd26
Fixed an issue with refraction model and ray traced recursive renderi…
anisunity Mar 19, 2020
2203c89
fix for Fogbugz 1214609 - HDRP Wizard addively increases the Light In…
sebastienlagarde Mar 19, 2020
994e097
Fixed an issue where a dynamic sky changing any frame may not update …
JulienIgnace-Unity Mar 19, 2020
f9cc27e
Add XR setting to control camera jitter for temporal effects #6259
fabien-unity Mar 19, 2020
cc0339e
fix unreachable code in TextureXR.useTexArray (#6260)
fabien-unity Mar 19, 2020
de1f597
Deprecate Utilities namespace #6219
fredericv-unity3d Mar 19, 2020
b422a7d
Fix issue on thumbnail generation so that no error on new project an…
FrancescoC-unity Mar 19, 2020
8d38b84
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Mar 19, 2020
f69fd44
Fixed missing shadows on terrains when no cascades were selected (#6263)
ellioman Mar 19, 2020
3ffe9aa
[7.x.x] Merge 7.x.x/hd/staging (bugfix) (#6298)
sebastienlagarde Mar 19, 2020
c0c8129
Added vertex position, vertex normal, and vertex tangent to master no…
sharlenet Mar 19, 2020
7428bb9
Update HDAdditionalLightData.cs (#6309)
sebastienlagarde Mar 20, 2020
3c520ad
Override ShaderGUI per ShaderGraph [7.x.x Backport][skip ci] (#6284)
zadi0648 Mar 23, 2020
d8a0b64
Fix "Wrong RP for Master Node" message handling so it clears properly…
marctem Mar 23, 2020
4f9c3ce
[skip-ci]Bump pacakge version to 7.4 (#6320)
stramit Mar 23, 2020
947d491
HDRP needed documenation fix too
Mar 23, 2020
dc612ae
Fix texture curve breaking change (#6323)
alelievr Mar 23, 2020
a6c29dc
re fix breaking change of TextureCurve (#6326)
alelievr Mar 23, 2020
f88cafc
Revert: Deprecate Utilities namespace #6219
sebastienlagarde Mar 23, 2020
f3be43c
[7.x.x Backport] Partial fix LookDev opened when CoreRP package reimp…
RSlysz Mar 24, 2020
caf17b4
[Backport 7.x.x] Hdrp/fix default volume switch (#6338)
JulienIgnace-Unity Mar 24, 2020
982a9c5
[Backport 7.x.x] Fixed an issue where AO override would not override …
JulienIgnace-Unity Mar 24, 2020
d0843fd
[Backport 7.x.x] Fixed an issue where Volume inspector might not refr…
JulienIgnace-Unity Mar 24, 2020
8187f9d
[7.x.x] Add HDRP and URP template to SRP repository [Skip CI] (#6319)
sebastienlagarde Mar 25, 2020
9fa7587
[7.x.x Backport] Fix pack template pipeline
sebastienlagarde Mar 25, 2020
4f16fea
Fix QualitySettings changing without user interaction (#6093) (#6364)
phi-lira Mar 26, 2020
482cb92
[Yamato] Fix job name (#6415)
sophiaaar Mar 27, 2020
20e5e4e
- Fixed an issue related to the envlightdatasrt not being bound in re…
anisunity Mar 27, 2020
ff5264d
[Backport 7.x.x] execute all custom passes (#6395)
alelievr Mar 27, 2020
38668c1
Fixed an issue where the wrong instance of the debug setting was used…
JulienIgnace-Unity Mar 27, 2020
4eeafcb
First pass of light loop optimizations (still single threaded) (#6367…
FrancescoC-unity Mar 27, 2020
7b7412c
Backport of color-fix to 7.x.x (#6439)
unity-cchu Mar 30, 2020
74b5260
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Mar 30, 2020
25e826e
Revert: Deprecate Utilities namespace #6219
sebastienlagarde Mar 23, 2020
14e7a53
Fixed volume components lifespan in the clipboard #5869
Chman Mar 13, 2020
172d57b
Hdrp/fix/particle light shadows #6111
alelievr Mar 24, 2020
a81776c
Bugfix: uncached reflection probe cameras were reseting the debug mo…
pmavridis Mar 24, 2020
23bb8b9
Fix case in PBR sky where a camera below ground might invalidate resu…
FrancescoC-unity Mar 25, 2020
306c71c
Hdrp/probe scale 1219246 (#6288)
skhiat Mar 24, 2020
3fbe38f
Update CHANGELOG.md
sebastienlagarde Mar 30, 2020
dce3a4c
Split set rendering feature set and API validity check #6301
FrancescoC-unity Mar 24, 2020
d17b4c2
Fix Render Texture with XR #6306
fabien-unity Mar 24, 2020
3b965f4
Fix sRGB mismatch with XR SDK #6311
fabien-unity Mar 24, 2020
08b0133
Fix XR single-pass with Mock HMD plugin #6313
fabien-unity Mar 24, 2020
8d0b5f6
Fix XR culling with multiple cameras #6314
fabien-unity Mar 24, 2020
91f253b
Add custom pass opaque rendering error message #6330
alelievr Mar 24, 2020
3bd2e77
Update Light-Component.md (#6332)
JordanL8 Mar 24, 2020
0870755
Refreshed the GUIDs for additional post processing data to avoid conf…
Chman Mar 27, 2020
c47cb2a
Avoid negative input to sqrt() (#6397)
ChristianF-ARM Mar 27, 2020
c15fc54
Added known issues page (#6447)
JordanL8 Mar 30, 2020
ba0ee4f
Shadow cascade tooltip fix (when using the metric mode) #6448
pmavridis Mar 30, 2020
97da76b
Focus on Decal uses the extends of the projectors #6449
skhiat Mar 30, 2020
42324e1
backport #6388 a null check in Analytics file (#6411)
martint-unity Mar 30, 2020
c9cca81
merge 7.x.x/hd/staging [skip CI] (#6459)
sebastienlagarde Mar 30, 2020
6f6c451
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Mar 30, 2020
030564a
Update XRSystem.cs (#6465)
sebastienlagarde Mar 31, 2020
5ceee98
[7.x.x Backport] Fixed how the area light influence volume is compute…
anisunity Mar 31, 2020
e0bc1b9
[ShaderGraph][7.x.x] Remove inefficient node dirty when graph first c…
Mar 31, 2020
4c46890
[Shader Graph][7.x.x] Fix Position Node upgrader (#6345)
alindmanUnity Mar 31, 2020
faed870
Fixed usage of light size data that are not available at runtime. (#6…
anisunity Apr 1, 2020
f6e38d7
Changed the diffusion profile warning on the material to an info and …
anisunity Apr 1, 2020
ea6b545
Fix shadow tesselation culling (#6477)
alelievr Mar 31, 2020
5cac723
Corrected typo and changed links to .md (#6414)
JordanL8 Mar 31, 2020
b4cb63e
Hdrp /fix reset of HDAdditionalLightData #6453
RSlysz Apr 1, 2020
d199fc9
Fix null error when leaving debug menu #6467
sebastienlagarde Apr 1, 2020
6fb24da
Hdrp /fix drag area width at left of light intensity #6471
RSlysz Apr 1, 2020
e068e68
Fix issue with baked reflection probes constantly marked as dirty wit…
FrancescoC-unity Apr 1, 2020
272da45
Fix custom pass depth copy #6484
alelievr Apr 1, 2020
10fd04a
Hdrp /lookdev ui fixes #6491
RSlysz Apr 1, 2020
630eab4
Expose a debug constant in ShaderLab to make HDRP/Unlit SRP Batcher c…
sebastienlagarde Apr 1, 2020
59af698
fix unused leftover (#6497)
RSlysz Apr 1, 2020
7fc5548
Update CHANGELOG.md
sebastienlagarde Apr 1, 2020
ffc1e9a
Merge branch '7.x.x/release' into 7.x.x/hd/staging
sebastienlagarde Apr 1, 2020
662bb97
Fix custom pass test reference images (#6512)
alelievr Apr 1, 2020
13f929a
Merge 7.x.x/hd/staging [Skip CI] (#6501)
sebastienlagarde Apr 2, 2020
e7cfb7b
Merge branch '7.x.x/hd/staging' into 7.x.x/release
sebastienlagarde Apr 2, 2020
67185fa
Update ABV to match setup of master (#6451)
Apr 2, 2020
957d565
added --upgrade to install unity-downloader-cli (#6391) (#6525)
Apr 2, 2020
ea7ff88
[7.x.x Backport] Maximum visible lights (#6505)
ellioman Apr 2, 2020
9097a5c
backport #6418
sophiaaar Apr 3, 2020
2a28c5a
7.x.x/universal/fix yflip (#6366)
phi-lira Apr 3, 2020
099ee24
Backport #6406 to 7.x.x. (#6532)
rainsing Apr 3, 2020
12fbd82
replace ScriptableRenderPipeline with Graphics (#13)
kivistikliis Apr 6, 2020
a24d6f4
Backport #6442 upm_registry variable (#12)
kivistikliis Apr 6, 2020
3769fda
Merge 7.x.x/hd/staging (#37)
sebastienlagarde Apr 8, 2020
f6e1062
update settings (#74)
sebastienlagarde Apr 9, 2020
902fcba
[7.x.x] Fix 19.3 template test [Skip CI] (#76)
sebastienlagarde Apr 9, 2020
00ad7c1
[ShaderGraph][HD][7.x.x] Fix for Scene Depth node and Keywords (#62)
alindmanUnity Apr 9, 2020
009727f
[7.x.x backport] Add support for lighting decomposition debug mode (+…
sebastienlagarde Apr 16, 2020
c10b375
Merge 7.x.x/hd/staging [Skip CI] (#158)
sebastienlagarde Apr 16, 2020
a619903
Fixed shader warning on Xbox for ResolveStencilBuffer.compute #163
FrancescoC-unity Apr 17, 2020
800f9f8
Update Yamato link in PR template (#169)
sophiaaar Apr 17, 2020
3c7245f
Platform Fixes (#55)
sambickley Apr 20, 2020
e22410e
Fix cookie atlas alloc for cone spot lights #187
alelievr Apr 20, 2020
963b388
update template (#190)
sebastienlagarde Apr 20, 2020
b2b081b
Backport of 6170 (#26)
ellioman Apr 21, 2020
21e4b8d
Backport of #6376 from ScriptableRenderPipeline repo. (#112)
ellioman Apr 21, 2020
41ce085
update registry (#201)
sophiaaar Apr 21, 2020
34a2967
Fix URP backwards compatibility function calls itself (backport 6517)…
Si1ver Apr 22, 2020
97a0576
DOC-1735 Back-porting the Requirements page update. (#213)
oleks-k Apr 22, 2020
68f8372
Fixed issue when toggling anything in HDRP asset that will produce an…
sebastienlagarde Apr 22, 2020
5265eb6
DOC-1734 Back-porting the upgrade guidelines for 7.4, 8.1, 9.0. (#220)
oleks-k Apr 22, 2020
dd35477
Fixed case 1226208 (#207)
aleks01010101 Apr 23, 2020
b4795fb
[7.x.x] Merge 7.x.x/hd/staging (#248)
sebastienlagarde Apr 24, 2020
8fc0fba
Backport of #270 (#277)
ellioman Apr 27, 2020
e1baa7b
[7.x.x Backport] Disabling speedtree warnings about pow and vector tr…
ellioman Apr 27, 2020
537612a
[7.x.x Backport] Improved EditorResourceAsset loading and shader null…
ellioman Apr 27, 2020
0b6846c
[7.x.x] remove npm install (#294)
sophiaaar Apr 28, 2020
898e6cc
[7.x.x Backport] isSceneCamera changed to property, isPreviewCamera a…
ellioman Apr 28, 2020
afa4379
Fixing an API breakage regarding isSceneViewCamera. (#324)
ellioman Apr 29, 2020
dbe3c23
Doc fixes for April 2020 docs quality week (#241)
sharlenet Apr 29, 2020
b0296e9
Reverting PR #148 (#336)
ellioman Apr 30, 2020
dba70b4
Fixes for 3 cases of undo not working (#370)
alindmanUnity May 6, 2020
431d899
[7.x.x] Backport #126 (#429)
rainsing May 14, 2020
43a6a01
Fix scene view draw mode in URP & HDRP (#314) (#377)
alelievr May 14, 2020
a9184d5
URP: Switch to 1920x1080 default standalone resolution (#280)
aras-p Apr 27, 2020
c19afd4
Update changelogs for 7.4.0
May 15, 2020
70feea5
[7.x.x] Backports (#455)
phi-lira May 15, 2020
e0a423b
[7.x.x] Merge 7.x.x/hd/staging [Skip CI] (#492)
sebastienlagarde May 15, 2020
0be932d
Reviewed the changelog. Made a minor change (Multipass - Yes in VR in…
oleks-k May 15, 2020
0758f7c
[VFX] 7.4 fixes backports (#499)
julienf-unity May 15, 2020
414f735
[Backport 7.x.x] Fix NaN cause when a 0-length normal is generated an…
FrancescoC-unity May 15, 2020
2e579c5
[7.x.x] Merge 7.x.x/hd/staging (#512)
sebastienlagarde May 15, 2020
33ed22a
[7.x.x] Revert [Fixed an error about procedural sky being logged by m…
sebastienlagarde May 17, 2020
d4b8598
[7.x.x] Removal of Graphics Test Framework (#531)
sophiaaar May 18, 2020
4f50ded
Merge 7.x.x/hd/staging [Skip CI] (#537)
sebastienlagarde May 19, 2020
f1c058a
[7.4.x backport] backporting https://github.com/Unity-Technologies/Gr…
oleks-k May 19, 2020
bb8efed
[7.x.x] Merge 7.x.x/hd/staging [Skip CI] (#551)
sebastienlagarde May 19, 2020
e023238
[7.x.x] backport #349 fix renderpass list (#468)
martint-unity May 20, 2020
2bfb573
[7.x.x] Fixed HDRP changelog
sebastienlagarde May 20, 2020
eabb648
Fixed PBR sky hash for 2019.3 (#568)
JulienIgnace-Unity May 20, 2020
4fd7750
[7.x.x] URP Camera Stacking Tests (#563)
sophiaaar May 20, 2020
64bd64a
[7.x.x] backport #471 preset issue (#497)
martint-unity May 22, 2020
3b44398
[7.x.x] Merge 7.x.x/hd/staging (#581)
sebastienlagarde May 23, 2020
ca936dc
[7.x.x][Yamato] Fix all_package_ci pipeline [skip ci] (#593)
sophiaaar May 25, 2020
8f385b9
[Yamato] replace buildfarm image with package-ci/mac:stable for packa…
May 25, 2020
0108910
hot fix for hdrp vertex structs (#617)
alindmanUnity May 26, 2020
0e07758
[7.x.x] Merge 7.x.x/hd/staging (#620)
sebastienlagarde May 26, 2020
7333d22
[7.x.x] backport #411 gles3 issue android (#501)
martint-unity May 27, 2020
7b8cf8e
Added backport to handle all shader features for every RP active in p…
Nzollner May 27, 2020
70a4a22
[7.x.x] Disable tests 018 and 019. [Skip CI] (#621)
phi-lira May 27, 2020
a3bd3b9
[7.4.x backport] backporting https://github.com/Unity-Technologies/Gr…
oleks-k May 27, 2020
0af41da
[7.4.x backport] backporting https://github.com/Unity-Technologies/Gr…
oleks-k May 27, 2020
daf19cd
[7.x.x] old repo backports (#634)
phi-lira May 27, 2020
1d35a2f
[7.4.x backport] backporting PRS: 234, 246, 247 (#632)
oleks-k May 27, 2020
9305047
[7.x.x Backport] Fix Lookdev profile (#638)
sebastienlagarde May 27, 2020
bd75e12
7.x.x/universal/additional fixes (#652)
phi-lira May 28, 2020
6f1dd8f
Respin 7.4.0 to 7.4.1 with fixed meta file
Jun 3, 2020
917743b
[7.x.x] Bump package version to 7.5.0 (#767)
Jun 8, 2020
e9afbb2
[7.x.x backport] Fix shader inverted attributes and manually added mi…
eh-unity Jun 10, 2020
fcbc83b
Disabling test 126_RendererFeatureActive for now because of instabili…
ellioman Jun 11, 2020
a90b6c3
disable test 035 (#848)
sophiaaar Jun 11, 2020
03e3f44
[7.x.x] backport #375 Add adaptive performance as optional dependency…
rjonaitis Jun 12, 2020
01253a8
Fix nullref in material inspector (#902)
alelievr Jun 15, 2020
bdf4a86
[7.x.x bugfix]Grey screen in editor when paused. (#399)
Nuclearfossil Jun 19, 2020
02c2f8a
fix Mac platform detection to handle new major version (11.0) properl…
aet Jun 25, 2020
75298f2
take all yamato code from old backport branch
Jun 29, 2020
2387a88
comment out incoming hdrp_all dependencies from master
Jun 29, 2020
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6 changes: 2 additions & 4 deletions .github/CODEOWNERS
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Expand Up @@ -2,16 +2,15 @@

# Universal RP General
/com.unity.render-pipelines.universal/ @Unity-Technologies/universal-rp-team
/com.unity.render-pipelines.universal/CHANGELOG.md @Unity-Technologies/gfx-docs

# Universal RP 2D Renderer
/com.unity.render-pipelines.universal/Editor/2D @Unity-Technologies/2d-graphics
/com.unity.render-pipelines.universal/Runtime/2D @Unity-Technologies/2d-graphics
/com.unity.render-pipelines.universal/Shaders/2D @Unity-Technologies/2d-graphics
/com.unity.render-pipelines.universal/Editor/ShaderGraph/MasterNodes @Unity-Technologies/2d-graphics

# Shadergraph
/com.unity.shadergraph/CHANGELOG.md @Unity-Technologies/gfx-docs
# Shader Graph
/com.unity.shadergraph/ @Unity-Technologies/shader-graph @Unity-Technologies/gfx-qa-bellevue

# Test systems
/.yamato/ @Unity-Technologies/gfx-sdets
Expand All @@ -20,4 +19,3 @@

# LWRP (Legacy)
/com.unity.render-pipelines.lightweight/ @Unity-Technologies/universal-rp-team
/com.unity.render-pipelines.lightweight/CHANGELOG.md @Unity-Technologies/gfx-docs
29 changes: 18 additions & 11 deletions .github/PULL_REQUEST_TEMPLATE.md
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@@ -1,30 +1,37 @@
### Purpose of this PR
Why is this PR needed, what hard problem is it solving/fixing?
### **Please read**
**PR workflow guidelines**
* SRP ABV will start automatically when you open your PR
* Changes to docs and md files will **not** trigger ABV jobs
* Consider making use of **draft PRs** if you are not 100% sure that your PR is ready for review
* ABV will restart if you add a new commit to a branch with an open PR (hence why you should consider using draft PRs)
* Adding [skip ci] (case insensitive) to the title of PRs will stop any jobs being trigger automatically - you will need to open Yamato and find your branch to run ABV

### Checklist for PR maker
- [ ] Have you added a backport label (if needed)? For example, the `need-backport-2019.3` label. After you backport the PR, the label changes to `backported-2019.3`.
- [ ] Have you updated the changelog? Each package has a `CHANGELOG.md` file.
- [ ] Have you updated or added the documentation for your PR? When you add a new feature, change a property name, or change the behavior of a feature, it's best practice to include related documentation changes in the same PR.
- [ ] Have you added a graphic test for your PR (if needed)? When you add a new feature, or discover a bug that tests don't cover, please add a graphic test.

---
### Release Notes
Please add any useful notes about the feature/fix that might be helpful for others.
### Purpose of this PR
Why is this PR needed, what hard problem is it solving/fixing?

---
### Testing status
**Katana Tests**: First off we need to make sure the Katana SRP tests are green?

**Manual Tests**: What did you do?
- [ ] Opened test project + Run graphic tests locally
- [ ] Built a player
- [ ] Checked new UI names with UX convention
- [ ] Tested UI multi-edition + Undo/Redo
- [ ] Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
- [ ] C# and shader warnings (supress shader cache to see them)
- [ ] Checked new resources path for the reloader (in devloper mode, you have a button at end of resources that check the pathes)
- Other:

**Automated Tests**: What did you setup? (Add a screenshot or the reference image of the test please)

Launch Katana (Link on master here - update for your branch):
https://katana.bf.unity3d.com/projects/com.unity.render-pipelines/builders?ScriptableRenderLoop_branch=master&automation-tools_branch=master&unity_branch=trunk&sort=1-asc

Alternative, launch Yamato (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/78-ScriptableRenderPipeline
**Yamato**: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?

Expand Down
32 changes: 32 additions & 0 deletions .github/labeler.yml
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# Add 'core' to any changes within 'com.unity.render-pipelines.core' folder or any subfolders
SRP:
- com.unity.render-pipelines.core/**/*
- TestProjects/SRP*/**/*

# Add 'hdrp' to any changes within HDRP-related folder or any subfolders
HDRP:
- com.unity.render-pipelines.high-definition-config/**/*
- com.unity.render-pipelines.high-definition/**/*
- com.unity.testing.hdrp/**/*
- TestProjects/HDRP*/**/*

Universal:
- com.unity.render-pipelines.universal/**/*
- com.unity.render-pipelines.lightweight/**/*
- TestProjects/Universal*/**/*

Shader Graph:
- com.unity.shadergraph/**/*
- TestProjects/ShaderGraph*/**/*
- com.unity.render-pipelines.universal/Editor/ShaderGraph/*

vfx:
- com.unity.visualeffectgraph/**/*
- com.unity.testing.visualeffectgraph/**/*
- TestProjects/VisualEffectGraph*/**/*

yamato:
- .yamato/*

testing:
- TestProjects/**/*
17 changes: 17 additions & 0 deletions .github/workflows/greetings.yml
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name: Greetings
on:
pull_request:
types: [opened, ready_for_review]

jobs:
greeting:
runs-on: ubuntu-latest
if: github.event.pull_request.draft == false
steps:
- uses: actions/first-interaction@v1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
pr-message: |
Welcome to the Unity SRP repo!
Please make sure to fill out the PR template as best you can to give reviewers as much information as possible.
If you have any questions (and you are a Unity employee) go to "#devs-renderpipe"
14 changes: 14 additions & 0 deletions .github/workflows/labeler.yml
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@@ -0,0 +1,14 @@
name: Labeler
on:
pull_request:
types: [opened, ready_for_review]

jobs:
label:

runs-on: ubuntu-latest
if: github.event.pull_request.draft == false
steps:
- uses: actions/labeler@v2
with:
repo-token: "${{ secrets.GITHUB_TOKEN }}"
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