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Purpose of this PR

https://fogbugz.unity3d.com/f/cases/1259467/

When using a non-default asset, the ray tracing resources might be null. In UpgradeResourcesIfNeeded() we were testing/patching the default HDRP asset but not the one currently in use. I kept the tests for the default asset and added tests for the current asset too.


Testing status

I have tested using the project in the bug ticket and the problem does not reproduce anymore.

@pmavridis pmavridis requested review from a team, anisunity and sebastienlagarde July 1, 2020 14:09
@github-actions github-actions bot added the HDRP label Jul 1, 2020
@remi-chapelain remi-chapelain self-requested a review July 2, 2020 09:54
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Issue fixed ✔️

@sebastienlagarde sebastienlagarde merged commit 35fc5ff into HDRP/staging Jul 4, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/case_1259467 branch July 4, 2020 19:06
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3 participants