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54 changes: 7 additions & 47 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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# Changelog
# Changelog
All notable changes to this package will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.1] - 2020-06-08
## [7.5.0] - 2020-06-08

### Fixed
- Pre-warm the RTHandle system to reduce the amount of memory allocations and the total memory needed at all points.
- Appropriately constraint blend distance of reflection probe while editing with the inspector (case 1248931)
- Fixed fallback for ray tracing and light layers (1258837).
- Fixed Sorting Priority not displayed correctly in the DrawRenderers custom pass UI.
- Fixed default frame settings MSAA toggle for reflection probes (case 1247631)
- Fixed regression where moving face of the probe gizmo was not moving its position anymore.
- Remove MSAA debug mode when renderpipeline asset has no MSAA
- Fixed issue that failed compilation when XR is disabled.
- Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile
- Fix Amplitude -> Min/Max parametrization conversion

### Changed
- The `CustomPassLoadCameraColor` and `CustomPassSampleCameraColor` functions now returns the correct color buffer when used in after post process instead of the color pyramid (which didn't had post processes).

## [7.4.3] - 2020-08-06

### Fixed
- Fixed a bug where connections to the `Normal` slot on *Stack Lit Master* node would be lost when changing normal space.
- Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time.
- Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once.
- Fixed missing include guards in shadow hlsl files.
- Fixed issue with light layers bigger than 8 (and above the supported range).
- Fixed issues with scene view and transparent motion vectors.
- Fix reflection probe frame settings override
- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size.
- Fixed transparent motion vector framesetting not sanitized.
- Fix issue causing blocky artifacts when decals affect metallic and are applied on material with specular color workflow.
- Fixed wrong order of post process frame settings.
- Fixed warning in HDAdditionalLightData OnValidate (cases 1250864, 1244578)
- Fixed issue with blue line in prefabs for volume mode.
- Fix issue that caused sky to incorrectly render when using a custom projection matrix.
- Fixed issue with completely black AO on double sided materials when normal mode is set to None.
- Fixed issue with culling layer mask of area light's emissive mesh
- Fixed for area light not updating baked light result when modifying with gizmo.
- Fixed errors when switching area light to disk shape while an area emissive mesh was displayed.
- PBR Sky now doesn't go black when going below sea level, but it instead freezes calculation as if on the horizon.
- Fixed XR single-pass macros in tessellation shaders.
- Fixed XR Display providers not getting zNear and zFar plane distances passed to them when in HDRP.
- Fixed issue with white flash when enabling SSR.
- Fixed issue with depth pyramid generation and dynamic resolution.
- Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.
- Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.
- Fixed an issue where look dev lighting would go black when a new scene is loaded.

### Changed
- Changed extensions of shader CAS include files.

## [7.4.1] - 2020-06-03

Expand Down Expand Up @@ -148,6 +103,11 @@ The version number for this package has increased due to a version update of a r
- Cloned volume profile from read only assets are created in the root of the project. (case 1154961)
- Fixed Wizard check on default volume profile to also check it is not the default one in package.
- Fixed a bug where not all entries were generated for the Attributes Struct in Shader Graph shaders. (case 1250275)
- Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time.
- Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once.
- Fixed missing include guards in shadow hlsl files.
- Fixed issue with light layers bigger than 8 (and above the supported range).
- Fixed an issue where decals were duplicated in prefab isolation mode.

### Changed
- Rejecting history for ray traced reflections based on a threshold evaluated on the neighborhood of the sampled history.
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