Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "Example/URPUnlitShaderBasic"
{
// SubShader Tags define when and under which conditions a SubShader block or
// a pass is executed.
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }

Pass
{
Expand Down Expand Up @@ -127,10 +127,10 @@ A Unity shader source file contains one or more [SubShader](https://docs.unity3d
A SubShader block can optionally contain a SubShader Tags block. Use the `Tags` keyword to declare a SubShader Tags block.

```
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }
```

A SubShader Tag with a name of `RenderPipeline` tells Unity which render pipelines to use this SubShader with, and the value of `UniversalRenderPipeline` indicates that Unity should use this SubShader with URP.
A SubShader Tag with a name of `RenderPipeline` tells Unity which render pipelines to use this SubShader with, and the value of `UniversalPipeline` indicates that Unity should use this SubShader with URP.

For more information on SubShader Tags, see [ShaderLab: SubShader Tags](https://docs.unity3d.com/Manual/SL-SubShaderTags.html).

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ Shader "Example/URPUnlitShaderColor"

SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }

Pass
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ Shader "Example/URPUnlitShaderNormal"

SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }

Pass
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ Shader "Example/URPUnlitShaderTexture"

SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }

Pass
{
Expand Down