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3 changes: 2 additions & 1 deletion com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# Changelog
# Changelog
All notable changes to this package will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
Expand Down Expand Up @@ -760,6 +760,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix several issues with physically-based DoF (TAA ghosting of the CoC buffer, smooth layer transitions, etc)
- Fixed CoatMask block appearing when creating lit master node (case 1264632)
- Fixed issue with SceneEV100 debug mode indicator when rescaling the window.
- Fixed issue with PCSS filter being wrong on first frame.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -2021,6 +2021,8 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS
if (shadowRequestIndex == -1)
continue;

shadowRequest.atlasViewport = resolutionRequest.atlasViewport;

if (!shadowNeedsRendering)
{
shadowRequest.cachedShadowData.cacheTranslationDelta = cameraPos - m_CachedViewPos;
Expand Down Expand Up @@ -2080,7 +2082,6 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS
SetCommonShadowRequestSettings(shadowRequest, visibleLight, cameraPos, invViewProjection, viewportSize, lightIndex, lightType, filteringQuality);
}

shadowRequest.atlasViewport = resolutionRequest.atlasViewport;
manager.UpdateShadowRequest(shadowRequestIndex, shadowRequest, shadowIsInCachedSystem);

if(shadowIsInCachedSystem && shadowNeedsRendering)
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