Skip biquadratic resampling if volumetric fog filtering is on (saves 0.4ms) #1756
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When filtering is enabled I couldn't see any perceivable difference in having the biquadratic resampling when sampling the vbuffer during the OpaqueAtmosphereScattering pass. On the other hand the difference is much stronger if filtering is off, so the predication of the biquadratic resampling is based on whether the filtering is on or not.
This saves around 0.4ms on PS4 on the template scene.