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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -83,6 +83,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed SSGI compilation issues on PS4.
- Fixed "Screen position out of view frustum" error when camera is on exactly the planar reflection probe plane.
- Workaround issue that caused objects using eye shader to not be rendered on xbox.
- Fixed text in cascades shadow split being truncated.

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ namespace UnityEditor
static class ShadowCascadeGUI
{
private const int kSliderbarTopMargin = 2;
private const int kSliderbarHeight = 24;
private const int kSliderbarHeight = 25;
private const int kSliderbarBottomMargin = 2;
private const int kPartitionHandleWidth = 2;
private const int kPartitionHandleExtraHitAreaWidth = 2;
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