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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed "Screen position out of view frustum" error when camera is on exactly the planar reflection probe plane.
- Workaround issue that caused objects using eye shader to not be rendered on xbox.
- Fixed text in cascades shadow split being truncated.
- Fixed rendering of custom passes in the Custom Pass Volume inspector

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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Original file line number Diff line number Diff line change
Expand Up @@ -196,8 +196,8 @@ protected virtual void DoPassGUI(SerializedProperty customPass, Rect rect)
{
foreach (var prop in m_CustomPassUserProperties)
{
EditorGUI.PropertyField(rect, prop);
rect.y += Styles.defaultLineSpace;
EditorGUI.PropertyField(rect, prop, true);
rect.y += EditorGUI.GetPropertyHeight(prop);
}
}

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