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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a warning in materialevalulation
- Fixed an error when building the player.
- Fixed issue with box light not visible if range is below one and range attenuation is off.
- Fixed alpha not having TAA applied to it.

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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Original file line number Diff line number Diff line change
Expand Up @@ -235,6 +235,10 @@ Shader "Hidden/HDRP/TemporalAA"

color.xyz = ConvertToOutputSpace(finalColor.xyz);
color.xyz = clamp(color.xyz, 0, CLAMP_MAX);
#if defined(ENABLE_ALPHA)
// Set output alpha to the antialiased alpha.
color.w = filteredColor.w;
#endif

_OutputHistoryTexture[COORD_TEXTURE2D_X(input.positionCS.xy)] = color.CTYPE_SWIZZLE;
outColor = color.CTYPE_SWIZZLE;
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