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Original file line number Diff line number Diff line change
Expand Up @@ -373,6 +373,9 @@ public override int GetHashCode()
hashCode = hashCode * 23 + (isShadowMap ? 1 : 0);
hashCode = hashCode * 23 + (bindTextureMS ? 1 : 0);
hashCode = hashCode * 23 + (useDynamicScale ? 1 : 0);
#if UNITY_2020_2_OR_NEWER
hashCode = hashCode * 23 + (fastMemoryDesc.inFastMemory ? 1 : 0);
#endif
}

return hashCode;
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix compilation issue on Vulkan for shaders using high quality shadows in XR mode.
- Fixed wrong error message when fixing DXR resources from Wizard.
- Fixed compilation error of quad overdraw with double sided materials
- Fixed screen corruption on xbox when using TAA and Motion Blur with rendergraph.

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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