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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -163,6 +163,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed after post process rendering pass options not showing for unlit ShaderGraphs.
- Fixed a migration issue with the rendering queue in ShaderGraph when upgrading to 10.x;
- Fixed null reference in the Undo callback of the graphics compositor
- Fixed cullmode for SceneSelectionPass.

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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Expand Up @@ -596,6 +596,7 @@ public static class Uniforms

public static RenderStateCollection SceneSelection = new RenderStateCollection
{
{ RenderState.Cull(Cull.Off) },
{ RenderState.ColorMask("ColorMask 0") },
};

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Expand Up @@ -221,7 +221,7 @@ Shader "HDRP/AxF"
Name "SceneSelectionPass"
Tags { "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

HLSLPROGRAM

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Expand Up @@ -528,7 +528,7 @@ Shader "HDRP/LayeredLit"
Name "SceneSelectionPass"
Tags{ "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

HLSLPROGRAM

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Expand Up @@ -546,7 +546,7 @@ Shader "HDRP/LayeredLitTessellation"
Name "SceneSelectionPass"
Tags{ "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

ZWrite On

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Expand Up @@ -356,7 +356,7 @@ Shader "HDRP/Lit"
Name "SceneSelectionPass"
Tags { "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

HLSLPROGRAM

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Expand Up @@ -370,7 +370,7 @@ Shader "HDRP/LitTessellation"
Name "SceneSelectionPass"
Tags { "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

HLSLPROGRAM

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Expand Up @@ -271,7 +271,7 @@ Shader "HDRP/TerrainLit"
Name "SceneSelectionPass"
Tags { "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

HLSLPROGRAM

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Expand Up @@ -150,7 +150,7 @@ Shader "HDRP/Unlit"
Name "SceneSelectionPass"
Tags{ "LightMode" = "SceneSelectionPass" }

Cull[_CullMode]
Cull Off

ZWrite On

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