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5 changes: 3 additions & 2 deletions com.unity.render-pipelines.core/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,15 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Added
- Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components.

### Added
- Added the support of input system V2

### Fixed
- Fixed the scene view to scale correctly when hardware dynamic resolution is enabled (case 1158661)
- Fixed game view artifacts on resizing when hardware dynamic resolution was enabled

### Changed
- LookDev menu item entry is now disabled if the current pipeline does not support it.

## [10.0.0] - 2019-06-10

### Added
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6 changes: 6 additions & 0 deletions com.unity.render-pipelines.core/Editor/LookDev/LookDev.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,12 @@ static Context defaultContext
internal static IViewDisplayer currentViewDisplayer => s_ViewDisplayer;
internal static IEnvironmentDisplayer currentEnvironmentDisplayer => s_EnvironmentDisplayer;

[MenuItem("Window/Render Pipeline/Look Dev", false, 10200)]
static void OpenLookDev() => Open();

[MenuItem("Window/Render Pipeline/Look Dev", true, 10200)]
static bool LookDevAvailable() => supported;

/// <summary>State of the LookDev window</summary>
public static bool open { get; private set; }

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Original file line number Diff line number Diff line change
Expand Up @@ -34,13 +34,4 @@ public override void OnInspectorGUI()
serialized.Apply();
}
}

// Moving lookdev menu to package implementing them.
// It must be done in editor scripts.
// Remaining of LookDev integration is done in HDRenderPipeline.LookDev
static class LookDevMenu
{
[MenuItem("Window/Render Pipeline/Look Dev", false, 10200)]
static void OpenLookDev() => LookDev.LookDev.Open();
}
}