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Expand Up @@ -27,7 +27,7 @@ The [Universal Render Pipeline Asset](universalrp-asset.md) controls the global
To create a Universal Render Pipeline Asset:

1. In the Editor, go to the Project window.
2. Right-click in the Project window, and select __Create__ > __Rendering__ &gt: __Universal Render Pipeline__&gt: __Pipeline Asset__. Alternatively, navigate to the menu bar at the top, and select __Assets__ &gt: __Create__ &gt: __Rendering__ &gt: __Universal Render Pipeline__ &gt: __Pipeline Asset__.
2. Right-click in the Project window, and select __Create__ > __Rendering__ > __Universal Render Pipeline__> __Pipeline Asset__. Alternatively, navigate to the menu bar at the top, and select __Assets__ > __Create__ > __Rendering__ > __Universal Render Pipeline__ > __Pipeline Asset__.

You can either leave the default name for the new Universal Render Pipeline Asset, or type a new one.

Expand All @@ -44,4 +44,4 @@ To add the Universal Render Pipeline Asset to your Graphics settings:

## Upgrading your shaders

If your Project uses Lit Shaders from the Built-in Render Pipeline, you must convert those Shaders to URP Shaders. For information on this, see [Upgrading your Shaders](upgrading-your-shaders.md).
If your Project uses Lit Shaders from the Built-in Render Pipeline, you must convert those Shaders to URP Shaders. For information on this, see [Upgrading your Shaders](upgrading-your-shaders.md).