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Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ These settings control the draw distance and resolution of the decals atlas that
| **- Atlas Width** | The Decal Atlas width. This atlas stores all decals that project onto transparent surfaces. |
| **- Atlas Height** | The Decal Atlas height. This atlas stores all decals that project onto transparent surfaces. |
| **- Metal and Ambient Occlusion properties** | Enable the checkbox to allow decals to affect metallic and ambient occlusion Material properties. Enabling this feature has a performance impact. |
| **- Maximum** **Decals on Screen** | The maximum number of decals you can have on screen at one time. |
| **- Maximum Clustered Decals on Screen** | The maximum number of clustered decals that can affect transparent GameObjects on screen. Clustered decals refer to a list of decals that HDRP uses when it renders transparent GameObjects. |

<a name="DynamicResolution"></a>

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Expand Up @@ -154,7 +154,7 @@ public class GeneralSection
public static readonly GUIContent maxPonctualContent = EditorGUIUtility.TrTextContent("Maximum Punctual on Screen", "Sets the maximum number of Point and Spot Lights HDRP can handle on screen at once.");
public static readonly GUIContent maxAreaContent = EditorGUIUtility.TrTextContent("Maximum Area on Screen", "Sets the maximum number of area Lights HDRP can handle on screen at once.");
public static readonly GUIContent maxEnvContent = EditorGUIUtility.TrTextContent("Maximum Reflection Probes on Screen", "Sets the maximum number of Planar and Reflection Probes HDRP can handle on screen at once.");
public static readonly GUIContent maxDecalContent = EditorGUIUtility.TrTextContent("Maximum Decals on Screen", "Sets the maximum number of Decals HDRP can handle on screen at once.");
public static readonly GUIContent maxDecalContent = EditorGUIUtility.TrTextContent("Maximum Clustered Decals on Screen", "Sets the maximum number of decals that can affect transparent GameObjects on screen.");

public static readonly GUIContent resolutionContent = EditorGUIUtility.TrTextContent("Resolution", "Specifies the resolution of the shadow Atlas.");
public static readonly GUIContent directionalShadowPrecisionContent = EditorGUIUtility.TrTextContent("Directional Shadow Precision", "Select the shadow map bit depth, this forces HDRP to use selected bit depth for shadow maps.");
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