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3 changes: 2 additions & 1 deletion com.unity.render-pipelines.high-definition/CHANGELOG.md
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@@ -1,4 +1,4 @@
# Changelog
# Changelog
All notable changes to this package will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
Expand Down Expand Up @@ -42,6 +42,7 @@ The version number for this package has increased due to a version update of a r
- Fixed nan when a decal affects normals.
- Fixed issue with TAA causing bleeding of a view into another when multiple views are visible.
- Fix an issue that caused issues of usability of editor if a very high resolution is set by mistake and then reverted back to a smaller resolution.
- Fixed issue where Default Volume Profile Asset change in project settings was not added to the undo stack (case 1285268).

### Changed
- Combined occlusion meshes into one to reduce draw calls and state changes with XR single-pass.
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Expand Up @@ -245,6 +245,7 @@ void Draw_VolumeInspector()
}
else if (newAsset != asset)
{
Undo.RegisterCompleteObjectUndo(hdrpAsset, "Default Volume Profile Asset Change.");
asset = newAsset;
hdrpAsset.defaultVolumeProfile = asset;
EditorUtility.SetDirty(hdrpAsset);
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