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Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,10 @@ public VolumeComponent Add(Type type, bool overrides = false)
throw new InvalidOperationException("Component already exists in the volume");

var component = (VolumeComponent)CreateInstance(type);
#if UNITY_EDITOR
component.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy;
component.name = type.Name;
#endif
component.SetAllOverridesTo(overrides);
components.Add(component);
isDirty = true;
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ The version number for this package has increased due to a version update of a r
- Adding an "Include For Ray Tracing" toggle on lights to allow the user to exclude them when ray tracing is enabled in the frame settings of a camera.
- Added fog volumetric scattering support for path tracing.
- Added new algorithm for SSR with temporal accumulation
- Fix volument component creation via script.

### Fixed
- Fixed an issue where the Exposure Shader Graph node had clipped text. (case 1265057)
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