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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -22,6 +22,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixes some labels being clipped in the Render Graph Viewer
- Fixed issue when decal projector material is none.
- Fixed the sampling of the normal buffer in the the forward transparent pass.
- Fixed bloom prefiltering tooltip.

## [10.2.0] - 2020-10-19

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Expand Up @@ -58,7 +58,7 @@ public class GeneralSection
public static readonly GUIContent maxRadiusQuality = EditorGUIUtility.TrTextContent("Max Radius");
public static readonly GUIContent sampleCountQuality = EditorGUIUtility.TrTextContent("Sample Count");
public static readonly GUIContent resolutionQuality = EditorGUIUtility.TrTextContent("Resolution");
public static readonly GUIContent highQualityPrefiltering = EditorGUIUtility.TrTextContent("High Quality Filtering");
public static readonly GUIContent highQualityPrefiltering = EditorGUIUtility.TrTextContent("High Quality Prefiltering");
public static readonly GUIContent highQualityFiltering = EditorGUIUtility.TrTextContent("High Quality Filtering");
public static readonly GUIContent dofPhysicallyBased = EditorGUIUtility.TrTextContent("Physically Based");
public static readonly GUIContent maxSamplesQuality = EditorGUIUtility.TrTextContent("Max Samples");
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Expand Up @@ -92,7 +92,7 @@ public BloomResolution resolution
}

/// <summary>
/// When enabled, bloom uses bicubic sampling instead of bilinear sampling for the upsampling passes.
/// When enabled, bloom uses multiple bilinear samples for the prefiltering pass.
/// </summary>
public bool highQualityPrefiltering
{
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