Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -564,6 +564,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue when toggling anything in HDRP asset that will produce an error (case 1238155)
- Fixed shader warning in PCSS code when using Vulkan.
- Fixed decal that aren't working without Metal and Ambient Occlusion option enabled.
- Fixed an error about procedural sky being logged by mistake.

### Changed
- Improve MIP selection for decals on Transparents
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace UnityEngine.Rendering.HighDefinition
public sealed class VisualEnvironment : VolumeComponent
{
/// <summary>Type of sky that should be used for rendering.</summary>
public IntParameter skyType = new IntParameter(0);
public NoInterpIntParameter skyType = new NoInterpIntParameter(0);
/// <summary>Defines the way the ambient probe should be computed.</summary>
public SkyAmbientModeParameter skyAmbientMode = new SkyAmbientModeParameter(SkyAmbientMode.Static);

Expand Down