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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -567,6 +567,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an error about procedural sky being logged by mistake.
- Fixed shadowmask UI now correctly showing shadowmask disable
- Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears.
- Fixed a null ref exception in static sky when the default volume profile is invalid.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,9 @@ void UpdateCurrentStaticLightingSky()
var profileSkyParameters = m_SkySettingsFromProfile.parameters;

var defaultVolume = HDRenderPipeline.GetOrCreateDefaultVolume();
defaultVolume.sharedProfile.TryGet(skyType, out SkySettings defaultSky);
SkySettings defaultSky = null;
if (defaultVolume.sharedProfile != null) // This can happen with old projects.
defaultVolume.sharedProfile.TryGet(skyType, out defaultSky);
var defaultSkyParameters = defaultSky != null ? defaultSky.parameters : null; // Can be null if the profile does not contain the component.

// Seems to inexplicably happen sometimes on domain reload.
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