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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the default background color for previews to use the original color.
- Fixed AOV api in render graph (case 1296605)
- Fixed a small discrepancy in the marker placement in light intensity sliders (case 1299750)
- Fixed issue with VT resolve pass rendergraph errors when opaque and transparent are disabled in frame settings.

### Changed
- Removed the material pass probe volumes evaluation mode.
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Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ public static TextureHandle CreateVTFeedbackBuffer(RenderGraph renderGraph, bool
return renderGraph.CreateTexture(
new TextureDesc(Vector2.one, true, true)
{
colorFormat = GetFeedbackBufferFormat(), enableRandomWrite = !msaa, bindTextureMS = msaa, enableMSAA = msaa, clearBuffer = true, clearColor = Color.white, name = msaa ? "VTFeedbackMSAA" : "VTFeedback"
colorFormat = GetFeedbackBufferFormat(), enableRandomWrite = !msaa, bindTextureMS = msaa, enableMSAA = msaa, clearBuffer = true, clearColor = Color.white, name = msaa ? "VTFeedbackMSAA" : "VTFeedback", fallBackToBlackTexture = true
#if UNITY_2020_2_OR_NEWER
,
fastMemoryDesc = colorFastMemDesc
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