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The keyword was missing from shader graphs which made it is malfunction.
https://fogbugz.unity3d.com/f/cases/1294694/

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Reimported the shader and the multibounce works properly now.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review December 17, 2020 16:01
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@remi-chapelain remi-chapelain left a comment

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Quickly tested all HDRP material in SG and "Regular" to be sure.
Made me think that it would be a good idea to test this behavior in at least one of our test scene.
I'll try and modify one to integrate this when I have time.

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4 participants