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1 change: 1 addition & 0 deletions com.unity.render-pipelines.core/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Fixed
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.

## [10.2.0] - 2020-10-19

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8 changes: 3 additions & 5 deletions com.unity.render-pipelines.core/Runtime/Camera/FreeCamera.cs
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ void UpdateInputs()
inputRotateAxisX += (Input.GetAxis(kRightStickX) * m_LookSpeedController * Time.deltaTime);
inputRotateAxisY += (Input.GetAxis(kRightStickY) * m_LookSpeedController * Time.deltaTime);

leftShift = Input.GetKeyDown(KeyCode.LeftShift);
leftShift = Input.GetKey(KeyCode.LeftShift);
fire1 = Input.GetAxis("Fire1") > 0.0f;

inputChangeSpeed = Input.GetAxis(kSpeedAxis);
Expand Down Expand Up @@ -192,10 +192,8 @@ void Update()
transform.localRotation = Quaternion.Euler(newRotationX, newRotationY, transform.localEulerAngles.z);

float moveSpeed = Time.deltaTime * m_MoveSpeed;
if (leftShiftBoost)
moveSpeed *= leftShift ? m_Turbo : 1.0f;
else
moveSpeed *= fire1 ? m_Turbo : 1.0f;
if (fire1 || leftShiftBoost && leftShift)
moveSpeed *= m_Turbo;
transform.position += transform.forward * moveSpeed * inputVertical;
transform.position += transform.right * moveSpeed * inputHorizontal;
transform.position += Vector3.up * moveSpeed * inputYAxis;
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