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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed shadow cascade blend culling factor.
- Removed Custom.meta which was causing warnings. [case 1314288](https://issuetracker.unity3d.com/issues/urp-warnings-about-missing-metadata-appear-after-installing)
- Fixed a case where shadow fade was clipped too early.
- Fixed undo issues for the additional light property on the UniversalRenderPipeline Asset. [case 1300367]

### Changed
- Change Asset/Create/Shader/Universal Render Pipeline/Lit Shader Graph to Asset/Create/Shader Graph/URP/Lit Shader Graph
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Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,6 @@ internal class Styles

SerializedProperty m_ShaderVariantLogLevel;

LightRenderingMode selectedLightRenderingMode;
SerializedProperty m_ColorGradingMode;
SerializedProperty m_ColorGradingLutSize;
SerializedProperty m_UseFastSRGBLinearConversion;
Expand Down Expand Up @@ -237,8 +236,6 @@ void OnEnable()

m_UseAdaptivePerformance = serializedObject.FindProperty("m_UseAdaptivePerformance");

selectedLightRenderingMode = (LightRenderingMode)m_AdditionalLightsRenderingModeProp.intValue;

string Key = "Universal_Shadow_Setting_Unit:UI_State";
m_State = new EditorPrefBoolFlags<EditorUtils.Unit>(Key);
}
Expand Down Expand Up @@ -326,8 +323,7 @@ void DrawLightingSettings()
EditorGUILayout.Space();

// Additional light
selectedLightRenderingMode = (LightRenderingMode)EditorGUILayout.EnumPopup(Styles.addditionalLightsRenderingModeText, selectedLightRenderingMode);
m_AdditionalLightsRenderingModeProp.intValue = (int)selectedLightRenderingMode;
EditorGUILayout.PropertyField(m_AdditionalLightsRenderingModeProp, Styles.addditionalLightsRenderingModeText);
EditorGUI.indentLevel++;

disableGroup = m_AdditionalLightsRenderingModeProp.intValue == (int)LightRenderingMode.Disabled;
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