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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed timing issues with accumulation motion blur
- Fixed an issue with the frame count management for the volumetric fog (case 1299251).
- Fixed issue with shadow mask and area lights.
- Fixed an issue with the capture callback (now includes post processing results).

### Changed
- Removed the material pass probe volumes evaluation mode.
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Original file line number Diff line number Diff line change
Expand Up @@ -276,7 +276,7 @@ void ExecuteWithRenderGraph(RenderRequest renderRequest,
// Because of this, we need another blit here to the final render target at the right viewport.
if (!HDUtils.PostProcessIsFinalPass(hdCamera) || aovRequest.isValid)
{
hdCamera.ExecuteCaptureActions(m_RenderGraph, colorBuffer);
hdCamera.ExecuteCaptureActions(m_RenderGraph, postProcessDest);

postProcessDest = RenderDebug(m_RenderGraph,
hdCamera,
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