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Purpose of this PR

Fix https://fogbugz.unity3d.com/f/cases/1302168


Testing status

Looked at the UI in the editor

JulienIgnace-Unity and others added 6 commits January 8, 2021 14:01
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback
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Base automatically changed from hd/bugfix to master January 14, 2021 10:52
@sebastienlagarde sebastienlagarde changed the base branch from master to hd/bugfix January 14, 2021 13:29
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6 participants