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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a performance issue with stochastic ray traced area shadows.
- Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears.
- Fixed a null ref exception in static sky when the default volume profile is invalid.
- Fixed an error about procedural sky being logged by mistake.

### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
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Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace UnityEngine.Rendering.HighDefinition
public sealed class VisualEnvironment : VolumeComponent
{
/// <summary>Type of sky that should be used for rendering.</summary>
public IntParameter skyType = new IntParameter(0);
public NoInterpIntParameter skyType = new NoInterpIntParameter(0);
/// <summary>Defines the way the ambient probe should be computed.</summary>
public SkyAmbientModeParameter skyAmbientMode = new SkyAmbientModeParameter(SkyAmbientMode.Static);

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