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The previous result was valid, but some rays were causing performance problems. Result was pair tested with QA.

https://fogbugz.unity3d.com/f/cases/1241228/

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@sebastienlagarde sebastienlagarde merged commit 407d7ec into 8.x.x/hd/staging May 5, 2020
@sebastienlagarde sebastienlagarde deleted the 8.x.x/hd/FixAreaShadowPerf branch May 5, 2020 22:05
PaulDemeulenaere pushed a commit that referenced this pull request Jan 26, 2022
* Avoid unnecessary GC.Alloc in SceneViewGUICallback

* update changelog
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3 participants