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Purpose of this PR
Make sure the depth buffer is properly copied for each views so that devices like Oculus or Varjo can make use of them for better reprojection or Mixed Reality usage.
Testing status
Locally tested with HDRP template on Win10 (d3d11) with the Varjo Analytics debug tool as described in the bug (https://fogbugz.unity3d.com/f/cases/1286908/).
Comments to reviewers
@JulienIgnace-Unity : can you double-check the depth copy code/shader for non XR usage ? Maybe add a QA member to this PR to run some more tests ?