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Fix uninitialized variable for shadow cascades #3333
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b9da5fa
Hd/fix 1299116 tesselation cull (#3057)
kecho 5b57f64
Change the source value for the ray tracing frame index iterator from…
anisunity b21345b
[HDRP] Added a RenderGraph pass that resets the camera size after the…
alelievr 9581f38
Fix Light Intensity UI Prefab Override Application (1299563) (#3061)
johnpars 525ebf5
Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)
johnpars 8007c48
Fix labels style (#3046)
adrien-de-tocqueville 2df0185
Fixed side effect on styles during compositor rendering. (#3081)
adrien-de-tocqueville bf833ce
[HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)
pmavridis 7be5e6c
[HDRP][Compositor] Fix color picker UI glitch in the Graphics Composi…
pmavridis 6413dc6
Fix 1299233 ies resize bug (#3094)
skhiat 8998567
filter for xbone addded (#3116)
martint-unity 027cb37
[Yamato] Enable cache server for standalone build jobs (#3106)
sophiaaar 6429445
Fix undo redo on layered lit editor (#3059)
adrien-de-tocqueville d910dc8
Merge branch 'master' into hd/bugfix
sebastienlagarde 9c216c8
[HDRP] Added Vulkan install in system requirements (#3122)
alelievr 8dbde86
[HDRP] Fix issue with compositor related custom passes (#3055)
pmavridis a5a6590
Fixed some render texture leaks. (#3050)
JulienIgnace-Unity 229f3e8
Hd/fix wizard runtime resources (#3123)
RSlysz 0a42f9b
[HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)
alelievr eb1d074
[HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)
pmavridis 22b5b7f
[HDRP] Fix GC allocs (#3136)
pmavridis 8cd8fe6
Revert: Fix 1299233 ies resize bug (#3094)
sebastienlagarde 9bcb75f
Merge branch 'master' into hd/bugfix
sebastienlagarde 31defd2
Merge branch 'master' into hd/bugfix
sebastienlagarde 6dffbc8
Hide light shadow near plane gizmo when shadows are disabled (#3114)
adrien-de-tocqueville 9ba9620
Hd/fix backplate globalcubemap2 (#3111)
JulienIgnace-Unity b4214a4
[HDRP][Path Tracing] Added alpha channel to path traced results (#3127)
eturquin feb0fe0
Doc update (#3160)
JulienIgnace-Unity d315646
Merge branch 'master' into hd/bugfix
sebastienlagarde f9c97c1
Fix various shader warnings (#3158)
FrancescoC-unity 316d6a6
Update Override-Screen-Space-GI.md
sebastienlagarde be8f685
Fixed shadow matte not working with ambient occlusion when MSAA is en…
sebastienlagarde 44ba81f
Merge branch 'master' into hd/bugfix
sebastienlagarde 4de9b07
Update HDLightUI.cs (#3203)
sebastienlagarde 1557004
[HDRP] fix nullref when chaging RP from HDRP to URP (#3191)
alelievr acd6199
fix case 1307653 (#3205)
sebastienlagarde f18d053
Merge branch 'master' into hd/bugfix
sebastienlagarde abd7de7
Fix LookDev env library assignment after leaving playmode. (#3214)
JulienIgnace-Unity 6349ef2
Update Hair Shader Preset Documentation (#3208)
johnpars cace53e
[HDRP] Fix locale diffusion profile shader property value in ShaderGr…
alelievr 760837b
Fix error in the RTHandle scale of Depth Of Field when TAA is enabled…
pmavridis 3f480bd
Reset to current quality settings after preprocess build in HDRP (#3218)
jenniferd-unity 4c7dfb6
Merge branch 'master' into hd/bugfix
sebastienlagarde 3b4b1fb
Have bilinear default (#3223)
FrancescoC-unity a890c49
Merge branch 'master' into hd/bugfix
sebastienlagarde 4477283
Update CHANGELOG.md
sebastienlagarde 3112950
Added missing character to the layered lit document (#3310)
JordanL8 ac55059
Fix needs of exposure for debug display "SSR Transparent" (#3308)
skhiat bc0aa7d
[HDRP] Fix GUI exception in material UI (#3315)
alelievr c34ba38
[HDRP] Update decal angle fade tooltip (#3322)
alelievr 1d8d12f
Fix uninitialized variable
adrien-de-tocqueville 4e4e41b
Added comment
adrien-de-tocqueville 525a974
Merge branch 'master' into urp/fix-shadow-split
adrien-de-tocqueville 87ecbaf
Merge branch 'master' into urp/fix-shadow-split
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Perhaps add to the comment that this is "culling sphere radius multiplier", so it's clear to the next reader. I had do a search to understand that as "cascade blend culling factor" seems like something "completely" different.
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sure. Also in the end i changed the value to 0.6 because I think i makes more sense, since it was the original value