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@FrancescoC-unity FrancescoC-unity commented Feb 2, 2021

Fix for https://fogbugz.unity3d.com/f/cases/1270283/

The issue stems from the fact that the reprojection uses previous frame exposure, so not only we need to wait for reprojection data to be valid but also the previous exposure needs to be valid.

What did I test: The repro case both scrubbing and in play mode + I verified that reprojection still happens after the two frames we skip it (by checking in debugger :P )

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github-actions bot commented Feb 2, 2021

It appears that you made a non-draft PR!
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Thank you!

@sebastienlagarde sebastienlagarde requested a review from a team February 2, 2021 17:19
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Hey @FrancescoC-unity! Please give a short description of what was tested and what additional testing is needed

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Hey @FrancescoC-unity! Please give a short description of what was tested and what additional testing is needed

Done!

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Hey @FrancescoC-unity! Please give a short description of what was tested and what additional testing is needed

Done!

Thanks!

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Checked with @iM0ve since he already looked into the issue. Testing status is sufficient. Approving!

@sebastienlagarde sebastienlagarde merged commit 0c56c5f into hd/bugfix Feb 3, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-volumetric-flashes branch February 3, 2021 10:44
@sebastienlagarde sebastienlagarde mentioned this pull request Feb 4, 2021
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3 participants