Fix white flash on camera cuts with volumetric #3354
Merged
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Fix for https://fogbugz.unity3d.com/f/cases/1270283/
The issue stems from the fact that the reprojection uses previous frame exposure, so not only we need to wait for reprojection data to be valid but also the previous exposure needs to be valid.
What did I test: The repro case both scrubbing and in play mode + I verified that reprojection still happens after the two frames we skip it (by checking in debugger :P )