Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,8 @@ You can choose between three rendering modes:

| **Lit Shader Mode** | **Description** |
| ------------------- | ------------------------------------------------------------ |
| **Forward** | HDRP calculates the lighting in a single pass when rendering each individual Material. |
| **Deferred** | HDRP renders all GameObjects into a GBuffer that stores the Material properties that are visible on the screen. HDRP then processes the lighting for every GameObject in the Scene. |
| **Forward** | HDRP calculates the lighting in a single pass when rendering each individual GameObject. |
| **Deferred** | HDRP renders the Material properties of every GameObject visible on screen into a GBuffer. HDRP then processes the lighting for every pixel in the frame. |
| **Both** | Use the [Frame Settings](Frame-Settings.html) to change between **Forward** and **Deferred** rendering mode on a per Camera and Reflection Probe basis at runtime. Selecting this increases Project [build time](#BuildTime). |

If you select **Both**, you can set a rendering mode for all Cameras to use by default, and also override this default rendering mode at runtime for a specific Camera. For example, you can use Forward mode for a Planar Reflection Probe and then render your main Camera using Deferred mode.
Expand Down