Decal in material debug display #3608
Merged
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Purpose of this PR
fix for https://fogbugz.unity3d.com/f/cases/1316568/
This PR fix the material debug display for decals (for normal, albedo, ...) on transparent/opaque objects and in forward/deferred by binding the decal buffers to the shaders
This requires computing the gpu light list during debug display for decals on transparent objects
It also fixes a wrong label on decal projector mask opacity channel under smoothness (which was labelled normal opacity channel)
And it also fixes the mask opacity option on normal when decal only affects normal (the mask opacity slider wasn't taken into account for the global fade factor computation)
Testing status
tested the repro steps of the fogbug