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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed ability to override AlphaToMask FrameSetting while camera in deferred lit shader mode
- Fixed issue with physically-based DoF computation and transparent materials with depth-writes ON.
- Fixed issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset
- Fixed SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -296,6 +296,7 @@ static void Drawer_SectionLightingSettings(SerializedFrameSettings serialized, E
area.AmmendInfo(FrameSettingsField.SSR, overrideable: () => hdrpSettings.supportSSR);
area.AmmendInfo(FrameSettingsField.TransparentSSR, overrideable: () => (hdrpSettings.supportSSR && hdrpSettings.supportSSRTransparent));
area.AmmendInfo(FrameSettingsField.SSAO, overrideable: () => hdrpSettings.supportSSAO);
area.AmmendInfo(FrameSettingsField.SSGI, overrideable: () => hdrpSettings.supportSSGI);
area.AmmendInfo(FrameSettingsField.VolumetricClouds, overrideable: () => hdrpSettings.supportVolumetricClouds);

// SSS
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