Hd/fix access current hdrp asset for default frame settings 1317968 #3695
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Purpose of this PR
https://fogbugz.unity3d.com/f/cases/1317968/
Until we stored HDRP default setting in a separate scriptableObject, Default frame setting lives only inside the default HDRPAsset. So GetDefaultFrameSettingsFor should be calling HDRenderPipelineAsset hdrpAsset = HDRenderPipeline.defaultAsset; instead of HDRenderPipelineAsset hdrpAsset = GetHDRPAssetFor(owner);.
Testing status
Checked now camera Override Frame Setting is reading from the default Frame Setting from the default HDRP Asset instead of the current one now.