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victorsclui
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Purpose of this PR

https://fogbugz.unity3d.com/f/cases/1317968/

Until we stored HDRP default setting in a separate scriptableObject, Default frame setting lives only inside the default HDRPAsset. So GetDefaultFrameSettingsFor should be calling HDRenderPipelineAsset hdrpAsset = HDRenderPipeline.defaultAsset; instead of HDRenderPipelineAsset hdrpAsset = GetHDRPAssetFor(owner);.


Testing status

Checked now camera Override Frame Setting is reading from the default Frame Setting from the default HDRP Asset instead of the current one now.

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@sebastienlagarde sebastienlagarde requested a review from a team March 1, 2021 13:18
@sebastienlagarde sebastienlagarde marked this pull request as ready for review March 1, 2021 13:18
@sebastienlagarde
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@qa: merging to move it in the pacakge, small change. Added QA for awareness

@sebastienlagarde sebastienlagarde merged commit 83fcb3e into hd/bugfix Mar 1, 2021
@sebastienlagarde sebastienlagarde deleted the hd/fix-access-current-hdrp-asset-for-default-frame-settings-1317968 branch March 1, 2021 19:46
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