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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@ The version number for this package has increased due to a version update of a r
- Fixed issue in path tracing, where objects would cast shadows even if not present in the path traced layers (case 1318857).
- Fixed SRP batcher not compatible with Decal (case 1311586)
- Fixed issue with different shadow atlas stomping on each other when they have same resolution.
- Fixed wrong color buffer being bound to pre refraction custom passes.

### Changed
- Updated the tooltip for the Decal Angle Fade property (requires to enable Decal Layers in both HDRP asset and Frame settings) (case 1308048).
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Original file line number Diff line number Diff line change
Expand Up @@ -939,9 +939,9 @@ TextureHandle RenderTransparency(RenderGraph renderGraph,

// TODO RENDERGRAPH: Remove this when we properly convert custom passes to full render graph with explicit color buffer reads.
// To allow users to fetch the current color buffer, we temporarily bind the camera color buffer
SetGlobalColorForCustomPass(renderGraph, currentColorPyramid);

SetGlobalColorForCustomPass(renderGraph, colorBuffer);
RenderCustomPass(m_RenderGraph, hdCamera, colorBuffer, prepassOutput, customPassCullingResults, CustomPassInjectionPoint.BeforePreRefraction, aovRequest, aovCustomPassBuffers);
SetGlobalColorForCustomPass(renderGraph, currentColorPyramid);

// Render pre-refraction objects
RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, normalBuffer, prepassOutput, vtFeedbackBuffer, volumetricLighting, ssrLightingBuffer, null, lightLists, shadowResult, cullingResults, true);
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