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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -21,6 +21,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
- Made the StaticLightingSky class public so that users can change it by script for baking purpose.
- Changed default exposure compensation to 0.

## [8.1.0] - 2020-04-21

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Expand Up @@ -8,4 +8,8 @@ From Unity 2020.1, the HDRP-specific settings of the scene view camera (anti-ali

## Cookie baking

From Unity 2020.1, Cookie on light are not taken into account for the lightmaps / Lightprobes. This support is always enable with HDRP.
From Unity 2020.1, Cookie on light are not taken into account for the lightmaps / Lightprobes. This support is always enable with HDRP.

## Default Volume Profile

From Unity 2020.1, the Default Volume Profile asset has changed so that the Exposure component sets the default Compensation to 0.
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Expand Up @@ -87,10 +87,18 @@ MonoBehaviour:
m_OverrideState: 0
m_Value: 50
min: 0
minDistance:
m_OverrideState: 0
m_Value: 0
min: 0
fadeDistance:
m_OverrideState: 0
m_Value: 5
min: 0
fadeInDistance:
m_OverrideState: 0
m_Value: 0
min: 0
m_SampleCount:
m_OverrideState: 1
m_Value: 12
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m_OverrideState: 0
m_Value: 0
compensation:
m_OverrideState: 1
m_Value: 1
m_OverrideState: 0
m_Value: 0
limitMin:
m_OverrideState: 0
m_Value: -10
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