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Expand Up @@ -43,6 +43,7 @@ These settings determine the method that the Cameras and Reflection Probes using
| - **Transparent Object Motion** | Enable the checkbox to allow HDRP to write the velocity of transparent GameObjects to the velocity buffer. To make HDRP write transparent GameObjects to the velocity buffer, you must also enable the **Transparent Writes Velocity** checkbox on each transparent Material. Enabling this feature means that effects, such as motion blur, affect transparent GameObjects. This is useful for alpha blended objects like hair. |
| **Refraction** | Enable the checkbox to make HDRP process Refraction for Cameras/Reflection Probes using these Frame Settings. Refraction is when a transparent surface scatters light that passes through it. This add a resolve of ColorBuffer after the drawing of opaque materials to be use for Refraction effect during transparent pass. |
| **Distortion** | Enable the checkbox to make HDRP process Distortion. Enabling this feature causes HDRP to calculate a distortion pass. This allows Meshes with transparent Materials to distort the light that enters them. |
| - **Rough Distortion** | Enable the checkbox to allow HDRP to modulate distortion based on the roughness of the material. If you enable this option, HDRP generates a color pyramid with mipmaps to process distortion. This increases the resource intensity of the distortion effect. |
| **Post-process** | Enable the checkbox to make HDRP perform a Post-processing pass. Disable this feature to remove all post-processing effects from this Camera/Reflection Probe. |
| - **Custom Post-process** | Enable the checkbox to allow HDRP to execute custom post processes. Disable this feature to remove all custom post-processing effects from this Camera/Reflection Probe. |
| - **Stop NaN** | Enable the checkbox to allow HDRP to replace pixel values that are not a number (NaN) with black pixels for [Cameras](HDRP-Camera.md) that have **Stop NaNs** enabled. |
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