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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed SSS materials in planar reflections (case 1319027).
- Fixed Decal's pivot edit mode 2D slider gizmo not supporting multi-edition
- Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.
- Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other's Reflection Probe baking

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -260,6 +260,11 @@ int Insert<TCategory>(GameObject gameObject, TCategory category)

m_IndexByGameObject.Add(gameObject, index);
m_Entries.Insert(index, entry);
for (int i = index + 1; i < m_Entries.Count; ++i)
{
// Upon insertion, all index by game object entries after the insertion point need their index updated.
m_IndexByGameObject[m_Entries[i].gameObject] = i;
}
return m_Entries[index].id;
}

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