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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a NaN generating in Area light code.
- Fix potential NaN on apply distortion pass.
- Fixed the camera controller in the template with the old input system (case 1326816).
- Fixed broken Lanczos filter artifacts on ps4, caused by a very aggressive epsilon (case 1328904)

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Expand Up @@ -43,7 +43,7 @@ void WeightedAcc(CTYPE value, float weight, inout CTYPE accumulated, inout float
// TODO: Revisit derivation.
CTYPE Lanczos(TEXTURE2D_X(_InputTexture), float2 inUV, float2 textureSize)
{
const float epsilon = 0.0000000001;
const float epsilon = 1e-6;
const float a = 3.0; // Lanczos 3

float2 TexSize = textureSize.xy;
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