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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -573,6 +573,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed SceneView Draw Modes not being properly updated after opening new scene view panels or changing the editor layout.
- VFX: Removed irrelevant queues in render queue selection from HDRP outputs
- VFX: Motion Vector are correctly renderered with MSAA [Case 1240754](https://issuetracker.unity3d.com/product/unity/issues/guid/1240754/)
- Fixed a cause of NaN when a normal of 0-length is generated (usually via shadergraph).

### Changed
- Improve MIP selection for decals on Transparents
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Expand Up @@ -32,8 +32,8 @@ void GetNormalWS(FragInputs input, float3 normalTS, out float3 normalWS, float3
normalTS.xy *= flipSign;
#endif // _DOUBLESIDED_ON

// We need to normalize as we use mikkt tangent space and this is expected (tangent space is not normalize)
normalWS = normalize(TransformTangentToWorld(normalTS, input.tangentToWorld));
// We need to normalize as we use mikkt tangent space and this is expected (tangent space is not normalized)
normalWS = SafeNormalize(TransformTangentToWorld(normalTS, input.tangentToWorld));

#endif // SURFACE_GRADIENT
}
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Expand Up @@ -58,7 +58,7 @@ static string Unity_NormalBlend(

return @"
{
Out = normalize($precision3(A.rg + B.rg, A.b * B.b));
Out = SafeNormalize($precision3(A.rg + B.rg, A.b * B.b));
}
";
}
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Expand Up @@ -99,7 +99,7 @@ public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode gener
s.AppendLine("$precision dHdx = ddx(In);");
s.AppendLine("$precision dHdy = ddy(In);");
s.AppendLine("$precision3 surfGrad = surface * (dHdx*crossY + dHdy*crossX);");
s.AppendLine("Out = normalize(TangentMatrix[2].xyz - (Strength * surfGrad));");
s.AppendLine("Out = SafeNormalize(TangentMatrix[2].xyz - (Strength * surfGrad));");

if(outputSpace == OutputSpace.Tangent)
s.AppendLine("Out = TransformWorldToTangent(Out, TangentMatrix);");
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