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XPipeline- Improvements of Light UI inspector code. #5367
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66 changes: 66 additions & 0 deletions
66
com.unity.render-pipelines.core/Editor/Lighting/LightUI.Drawers.cs
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using UnityEngine; | ||
using UnityEngine.Rendering; | ||
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namespace UnityEditor.Rendering | ||
{ | ||
/// <summary> | ||
/// Contains a set of methods to help render the inspectors of Lights across SRP's | ||
/// </summary> | ||
public partial class LightUI | ||
{ | ||
/// <summary> | ||
/// Draws the color temperature for a serialized light | ||
/// </summary> | ||
/// <param name="serialized">The serizalized light</param> | ||
/// <param name="owner">The editor</param> | ||
public static void DrawColor(ISerializedLight serialized, Editor owner) | ||
{ | ||
if (GraphicsSettings.lightsUseLinearIntensity && GraphicsSettings.lightsUseColorTemperature) | ||
{ | ||
// Use the color temperature bool to create a popup dropdown to choose between the two modes. | ||
var colorTemperaturePopupValue = Convert.ToInt32(serialized.settings.useColorTemperature.boolValue); | ||
colorTemperaturePopupValue = EditorGUILayout.Popup(Styles.lightAppearance, colorTemperaturePopupValue, Styles.lightAppearanceOptions); | ||
serialized.settings.useColorTemperature.boolValue = Convert.ToBoolean(colorTemperaturePopupValue); | ||
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if (serialized.settings.useColorTemperature.boolValue) | ||
{ | ||
EditorGUI.indentLevel += 1; | ||
EditorGUILayout.PropertyField(serialized.settings.color, Styles.colorFilter); | ||
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// Light unit slider | ||
const int k_ValueUnitSeparator = 2; | ||
var lineRect = EditorGUILayout.GetControlRect(); | ||
var labelRect = lineRect; | ||
labelRect.width = EditorGUIUtility.labelWidth; | ||
EditorGUI.LabelField(labelRect, Styles.colorTemperature); | ||
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var temperatureSliderRect = lineRect; | ||
temperatureSliderRect.x += EditorGUIUtility.labelWidth + k_ValueUnitSeparator; | ||
temperatureSliderRect.width -= EditorGUIUtility.labelWidth + k_ValueUnitSeparator; | ||
TemperatureSliderUIDrawer.Draw(serialized.settings, serialized.serializedObject, serialized.settings.colorTemperature, temperatureSliderRect); | ||
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// Value and unit label | ||
// Match const defined in EditorGUI.cs | ||
const int k_IndentPerLevel = 15; | ||
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const int k_UnitWidth = 60 + k_IndentPerLevel; | ||
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int indent = k_IndentPerLevel * EditorGUI.indentLevel; | ||
Rect valueRect = EditorGUILayout.GetControlRect(); | ||
valueRect.width += indent - k_ValueUnitSeparator - k_UnitWidth; | ||
Rect unitRect = valueRect; | ||
unitRect.x += valueRect.width - indent + k_ValueUnitSeparator; | ||
unitRect.width = k_UnitWidth + k_ValueUnitSeparator; | ||
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EditorGUI.PropertyField(valueRect, serialized.settings.colorTemperature, CoreEditorStyles.empty); | ||
EditorGUI.LabelField(unitRect, Styles.lightAppearanceUnits[0]); | ||
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EditorGUI.indentLevel -= 1; | ||
} | ||
else | ||
EditorGUILayout.PropertyField(serialized.settings.color, Styles.color); | ||
} | ||
else | ||
EditorGUILayout.PropertyField(serialized.settings.color, Styles.color); | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
com.unity.render-pipelines.core/Editor/Lighting/LightUI.Drawers.cs.meta
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