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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed specular occlusion sharpness and over darkening at grazing angles.
- Fixed edge bleeding when rendering volumetric clouds.
- Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.
- Fixed a regression that broke punctual and directional raytraced shadows temporal denoiser (case 1360132).

### Changed
- Visual Environment ambient mode is now Dynamic by default.
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Original file line number Diff line number Diff line change
Expand Up @@ -433,6 +433,9 @@ public TemporalDenoiserArrayOutputData DenoiseBuffer(RenderGraph renderGraph, HD
int numTilesX = (data.texWidth + (tfTileSize - 1)) / tfTileSize;
int numTilesY = (data.texHeight + (tfTileSize - 1)) / tfTileSize;

// This variant of the function only supports full resolution
CoreUtils.SetKeyword(ctx.cmd, "FULL_RESOLUTION_INPUT", true);

// Now that we have validated our history, let's accumulate
ctx.cmd.SetComputeTextureParam(data.temporalFilterCS, data.temporalAccKernel, HDShaderIDs._DenoiseInputTexture, data.noisyBuffer);
ctx.cmd.SetComputeTextureParam(data.temporalFilterCS, data.temporalAccKernel, HDShaderIDs._HistoryBuffer, data.historyBuffer);
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