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Fix an issues of flickering in URP's deferred rendering mode #5461
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
com.unity.render-pipelines.universal/Runtime/RendererFeatures/ScreenSpaceShadows.cs
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com.unity.render-pipelines.universal/Runtime/RendererFeatures/ScreenSpaceShadows.cs
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LGTM.
Checklist for PR maker
need-backport-*
label. After you backport the PR, the label changes tobackported-*
.CHANGELOG.md
file.Purpose of this PR
To fix flickering issues in screen space shadows with deferred rendering mode
Testing status
Comments to reviewers