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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -377,6 +377,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed lens flare not rendering correctly with TAAU or DLSS.
- Fixed case where the SceneView don't refresh when using LightExplorer with a running and Paused game (1354129)
- Fixed wrong ordering in FrameSettings (Normalize Reflection Probes)
- Allow negative wind speed parameter.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Expand Up @@ -223,7 +223,7 @@ public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
if (!LocalWindParameterDrawer.BeginGUI(out var rect, title, parameter, mode))
{
var value = parameter.value.FindPropertyRelative("customValue");
value.floatValue = Mathf.Max(EditorGUI.FloatField(rect, title, value.floatValue), 0.0f);
value.floatValue = EditorGUI.FloatField(rect, title, value.floatValue);
}
LocalWindParameterDrawer.EndGUI(mode);

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Expand Up @@ -23,7 +23,7 @@ public sealed class VisualEnvironment : VolumeComponent
[Header("Wind")]
public ClampedFloatParameter windOrientation = new ClampedFloatParameter(0.0f, 0.0f, 360.0f);
/// <summary>Controls the global wind speed in kilometers per hour.</summary>
public MinFloatParameter windSpeed = new MinFloatParameter(100.0f, 0.0f);
public FloatParameter windSpeed = new FloatParameter(100.0f);

// Deprecated, kept for migration
[SerializeField]
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