Skip to content

Conversation

PaulDemeulenaere
Copy link
Contributor

@PaulDemeulenaere PaulDemeulenaere commented Aug 31, 2021


Purpose of this PR

Filters out platform where this fogbugz which causes an issue :

Shader error in 'Hidden/VFX/30_PositionOnSDF/System/Output Particle HDRP Lit Sphere': Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample)

Check this usage : https://github.com/Unity-Technologies/Graphics/search?q=08b03824843e33840a03794c433c3cef&type=


Testing status

Launching VFX_HDRP build in private: https://yamato.cds.internal.unity3d.com/jobs/339-ScriptableRenderPipelinePrivate/tree/master/.yamato%252Fall-vfx_hdrp.yml%2523VFX_HDRP_trunk/8469261/job/full-pipeline

I used this result to update vfx/staging: https://github.cds.internal.unity3d.com/unity/ScriptableRenderPipelinePrivate/pull/217/commits/c701e38e6bfc4ab0622334be50715458d2ddbb0d


Comments to reviewers

It has to be backported in 21.1 & 20.3

Related to the usage of 08b03824843e33840a03794c433c3cef (VFXLitSphereOutput.cs)
@sebastienlagarde sebastienlagarde merged commit 299ec92 into master Sep 1, 2021
@sebastienlagarde sebastienlagarde deleted the vfx/test/exclude-platform-concerned-by-1353315 branch September 1, 2021 10:28
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants