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14 changes: 7 additions & 7 deletions .github/pr-commenter.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,39 +16,39 @@ comment:
- TestProjects/HDRP*/**/*
body: |
**HDRP**
`/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2`
`/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk`
- id: URP
files:
- com.unity.render-pipelines.universal/**/*
- com.unity.testing.urp/**/*
- TestProjects/Universal*/**/*
body: |
**URP**
`/.yamato%252Fall-urp.yml%2523PR_URP_2021.2`
`/.yamato%252Fall-urp.yml%2523PR_URP_trunk`
- id: ShaderGraph
files:
- com.unity.shadergraph/**/*
- TestProjects/ShaderGraph*/**/*
- com.unity.render-pipelines.universal/Editor/ShaderGraph/*
body: |
**Shader Graph**
`/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_2021.2`
`/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_trunk`
Depending on your PR, you may also want
`/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_2021.2`
`/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_2021.2`
`/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_trunk`
`/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_trunk`
- id: VFX
files:
- com.unity.visualeffectgraph/**/*
- com.unity.testing.visualeffectgraph/**/*
- TestProjects/VisualEffectGraph*/**/*
body: |
**VFX**
`/.yamato%252Fall-vfx.yml%2523PR_VFX_2021.2`
`/.yamato%252Fall-vfx.yml%2523PR_VFX_trunk`
- id: Core
files:
- com.unity.render-pipelines.core/**/*
body: |
**SRP Core**
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
`/.yamato%252F_abv.yml%2523all_project_ci_2021.2`
`/.yamato%252F_abv.yml%2523all_project_ci_trunk`
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.