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[10.x] Define ENABLE_HYBRID_RENDERER_V2 by default for Hybrid Renderer 0.14.0 and newer [V2] #5635
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com.unity.render-pipelines.core/Runtime/Unity.RenderPipelines.Core.Runtime.asmdef
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Needs to be forward ported once we can test DOTS with SRP 11/12. Currently, the latest editor version compatible with DOTS is |
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LGTM 🟢
"name": "com.unity.rendering.hybrid", | ||
"expression": "0.14.0-preview.0", | ||
"define": "ENABLE_HYBRID_RENDERER_V2" | ||
} |
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It impacts the usage of
- DecalSubTarget
- HDTarget
It looks good to me, also discussed about this with @alelievr
Enable HRV2 by default for DOTS 0.5 since HRV1 will be removed.
This PR is completing (or rather reworking) the V1 that can be found here #5507
Unfortunately, we noticed a bit too late that more asmdef files had to be updated
Testing status
This change is supposed to be tested with HRV1 removed on a project not defining
ENABLE_HYBRID_RENDERER_V2
explicitly in the ProjectSettings.Since HRV1 removal has not landed on DOTS master yet, I tested by locally adding the same asmdef change to the file
com.unity.rendering.hybrid/Unity.Rendering.Hybrid/Unity.Rendering.Hybrid.asmdef
. This is to ensure I wasn't testing with the define enabled globally for the project, which would be pointless.Changelog
com.unity.rendering.hybrid
ENABLE_HYBRID_RENDERER_V2
by default for Hybrid Renderer 0.14.0 and newer