Fix for case 1366011 debug spew when switch target to non RT platform #5760
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Purpose of this PR
This PR is to attempt to fix fogbugz case https://fogbugz.unity3d.com/f/cases/1366011/
Where Realtime Raytracing (Preview) checkbox is ticked and then build target is switched to non raytrace console platform,
there are a continuous stream of errors output in the editor console window about missing compute kernels etc.
Testing status
Locally tested that it fix the issue in the bug report. Local test tested that HDRP_DXR test still work as expected on a console target where raytrace is supported (tested console build was built under both DX11 and DX12 editor API).
Comments to reviewers