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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b12",
"unityRelease": "0b14",
"displayName": "Core RP Library",
"dependencies": {
"com.unity.ugui": "1.0.0",
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Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b12",
"unityRelease": "0b14",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "12.0.0"
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -425,6 +425,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed texture fields for volume parameters accepting textures with wrong dimensions.
- Fixed Realtime lightmap not working correctly in player with various lit shader (case 1360021)
- Fixed unexpectedly strong contribution from directional lights in path-traced volumetric scattering (case 1304688).
- Fixed double camera preview.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering.HighDefinition;
Expand All @@ -14,6 +16,9 @@ partial class HDCameraEditor : Editor
Camera[] m_PreviewCameras;
HDAdditionalCameraData[] m_PreviewAdditionalCameraDatas;

static readonly Type k_SceneViewCameraOverlay = Type.GetType("UnityEditor.SceneViewCameraOverlay,UnityEditor");
static readonly FieldInfo k_SceneViewCameraOverlay_ForceDisable = k_SceneViewCameraOverlay.GetField("forceDisable", BindingFlags.Static | BindingFlags.NonPublic);

void OnEnable()
{
m_SerializedCamera = new SerializedHDCamera(serializedObject);
Expand All @@ -30,6 +35,9 @@ void OnEnable()
// Say that we are a camera editor preview and not just a regular preview
m_PreviewAdditionalCameraDatas[i].isEditorCameraPreview = true;
}

// Disable builtin camera overlay
k_SceneViewCameraOverlay_ForceDisable.SetValue(null, true);
}

void OnDisable()
Expand All @@ -43,6 +51,9 @@ void OnDisable()
DestroyImmediate(m_PreviewCameras[i].gameObject);
m_PreviewCameras = null;
m_PreviewAdditionalCameraDatas = null;

// Restore builtin camera overlay
k_SceneViewCameraOverlay_ForceDisable.SetValue(null, false);
}

public override void OnInspectorGUI()
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.high-definition/package.json
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Expand Up @@ -3,7 +3,7 @@
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b12",
"unityRelease": "0b14",
"displayName": "High Definition RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.universal/package.json
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Expand Up @@ -3,7 +3,7 @@
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b12",
"unityRelease": "0b14",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
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2 changes: 1 addition & 1 deletion com.unity.shadergraph/package.json
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Expand Up @@ -3,7 +3,7 @@
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b12",
"unityRelease": "0b14",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "12.0.0",
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2 changes: 1 addition & 1 deletion com.unity.visualeffectgraph/package.json
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Expand Up @@ -3,7 +3,7 @@
"displayName": "Visual Effect Graph",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b12",
"unityRelease": "0b14",
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
"keywords": [
"vfx",
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