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47d8325
[2022.1] Branch off: Remove references to 2021.2 (#5483)
sophiaaar Sep 1, 2021
57de3e2
Bump to version 13.0.0 (2022.1) (#5488)
sebastienlagarde Sep 1, 2021
bd2ee07
updated macos reference images for VT tests (inline sampler with anis…
debaetsd Sep 1, 2021
8b10aea
[HDRP] Fix camera not loosing focus when pressing [esc] (#5489)
alelievr Sep 1, 2021
6114eae
Remove old pv stuff (#5479)
FrancescoC-unity Sep 1, 2021
6158733
Merge shape offset parameters (#5469)
adrien-de-tocqueville Sep 1, 2021
ab06631
Changed Ambient Mode to Dynamic by default (#5465)
JulienIgnace-Unity Sep 1, 2021
299ec92
Filters out concerned platform by compilation fail (#5493)
PaulDemeulenaere Sep 1, 2021
6db2db3
Bugfix 1357740: Black pixels in Fabric material (#5462)
JarkkoUnity Sep 1, 2021
d49cd06
Removed temp fix for vertex color in ray tracing. (#5445)
eturquin Sep 1, 2021
f4cb5c9
Fix APV error on first time it is enabled and improve debug probe per…
FrancescoC-unity Sep 1, 2021
e557dd9
Removed DLSS keyword from settings' search (case 1358409) (#5361)
fredericv-unity3d Sep 1, 2021
fef4990
Clarified lists and removed unnecessary bold (#5403)
emilybrown1 Sep 1, 2021
e1e4a29
UNI-9114-HDRP-URP (#5374)
ValGrimm-U3D Sep 1, 2021
4405ba3
Removed self-references from VFXTransformBinder (#5347)
vertxxyz Sep 1, 2021
1ee6467
Fix instability detection tagging (#5503)
Sep 1, 2021
3ce9438
[HDRP] Fix changelog
sebastienlagarde Sep 1, 2021
b30737d
[HDRP] Light anchor fixes (#5238)
alelievr Sep 1, 2021
a243b45
Write alpha channel to RT for Unlit particle shader too. (#5368)
eh-unity Sep 1, 2021
998d48c
Fix warning in TAA (#5506)
FrancescoC-unity Sep 1, 2021
ca77aca
[GitHub Actions] Update pr-commenter to reference trunk (#5510)
Sep 2, 2021
4928374
Revert "Changed Ambient Mode to Dynamic by default (#5465)"
sebastienlagarde Sep 2, 2021
428aa3a
Revert "Revert "Changed Ambient Mode to Dynamic by default (#5465)""
sebastienlagarde Sep 2, 2021
11a6af1
[HDRP] Adding information about SSGI and Emissive incompatibility in …
remi-chapelain Sep 2, 2021
09b70e7
Updating DLSS documentation (#5433)
kecho Sep 2, 2021
cdde2a5
Some ref image metas (#5513)
FrancescoC-unity Sep 2, 2021
2cf8ee5
[Yamato] Update retry pattern (#5515)
Sep 2, 2021
2a2bee0
Fix change to debug sphere and create a new one just for probes (#5512)
FrancescoC-unity Sep 2, 2021
cadd7b7
Fixed Visual Environment components to use static ambient. (#5517)
JulienIgnace-Unity Sep 2, 2021
f1c8e68
[CI] [trunk] Updated editor to 913622cc2e276a16bd835cd653ccd7ff9181a8af
Sep 2, 2021
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27fb36e
[CI] [trunk] Updated editor to 234483c68112af95f376bc5820685039f46541f2
Sep 2, 2021
376e152
Fix formatting
sebastienlagarde Sep 3, 2021
2257418
New APV workflow backend to remove need for ProbeReferenceVolume comp…
FrancescoC-unity Sep 3, 2021
a2fbdf2
Do not open a VFX Graph editor when an asset is assigned in the inspe…
julienamsellem Sep 3, 2021
296ff24
[Fogbugz 1352407] Fixing TAAU and DLSS resolutions on custom post pro…
kecho Sep 3, 2021
bf95172
Fixed obsolete API usage with latest trunk
JulienIgnace-Unity Sep 3, 2021
3dc324d
[VFX][Test] Add HDRP Decal scene to the tests list (#5526)
ludovic-theobald Sep 3, 2021
3efe468
Update algorithm for specular occlusion (#5312)
adrien-de-tocqueville Sep 3, 2021
7c9bf16
Wrong point (#5530)
FrancescoC-unity Sep 3, 2021
cf0c842
[CI] [trunk] Updated editor to 6dba9a645c429411dfba45edf6f8978f74e8fc16
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[CI] [trunk] Updated editor to a6d7f27874c08c403d43e993bde1b93ce0ea2161
Sep 4, 2021
4b19dd1
XPipeline - Sharing styles across Light Inspectors (#5402)
alex-vazquez Sep 6, 2021
55004d1
Shader Stripping Improvements (#5060)
lukaschod Sep 6, 2021
9d96226
Fixed obsolete API usage with latest trunk (#5522)
JulienIgnace-Unity Sep 6, 2021
a99ed03
Fixed edge bleeding when rendering volumetric clouds. (#5534)
anisunity Sep 6, 2021
ed9e5da
Universal/swapbuffer afterpostprocess (#4892)
robin-demoor Sep 6, 2021
b9ba120
[VFX] Update test filter (remove deprecated) (#5524)
PaulDemeulenaere Sep 6, 2021
285d55f
[CI] [trunk] Updated editor to 7d732cc5f38f1f0c4606935042f15fedfd26fd81
Sep 6, 2021
ff55f56
Implementing Menu Manager (#5547)
alex-vazquez Sep 7, 2021
ef27c23
[CI] [trunk] Updated editor to c38dc8e8a392174b75c353e843f77b2f30195187
Sep 7, 2021
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[CI] [trunk] Updated editor to a5808e9d96061997a8217598a1e95310102b6bc5
Sep 7, 2021
0f853b2
Fix an issues of flickering in URP's deferred rendering mode (#5461)
Seongdae Sep 8, 2021
220518a
Remove test (#5548)
sebastienlagarde Sep 8, 2021
2a6f9af
update sub targets api (#5549)
kennytann Sep 8, 2021
88346ec
SRP Workflows - New Additional Data Interface to be able to identify …
alex-vazquez Sep 8, 2021
370fcc1
Vfx/fix/1340654 multiline tooltip output properties (#5504)
julienamsellem Sep 8, 2021
74d95cb
Fix invalid cast exception (#5561)
alex-vazquez Sep 8, 2021
8f52724
Updated minDistance epsilon URP decal (#5325)
Jonasmortensen Sep 8, 2021
793949b
Enable DXR test 108 in XR mode (#5568)
fabien-unity Sep 8, 2021
47bf604
Backported #5395: Added the How-to section and the XR blit example.
oleks-k Sep 27, 2021
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14 changes: 7 additions & 7 deletions .github/pr-commenter.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,39 +16,39 @@ comment:
- TestProjects/HDRP*/**/*
body: |
**HDRP**
`/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2`
`/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk`
- id: URP
files:
- com.unity.render-pipelines.universal/**/*
- com.unity.testing.urp/**/*
- TestProjects/Universal*/**/*
body: |
**URP**
`/.yamato%252Fall-urp.yml%2523PR_URP_2021.2`
`/.yamato%252Fall-urp.yml%2523PR_URP_trunk`
- id: ShaderGraph
files:
- com.unity.shadergraph/**/*
- TestProjects/ShaderGraph*/**/*
- com.unity.render-pipelines.universal/Editor/ShaderGraph/*
body: |
**Shader Graph**
`/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_2021.2`
`/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_trunk`
Depending on your PR, you may also want
`/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_2021.2`
`/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_2021.2`
`/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_trunk`
`/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_trunk`
- id: VFX
files:
- com.unity.visualeffectgraph/**/*
- com.unity.testing.visualeffectgraph/**/*
- TestProjects/VisualEffectGraph*/**/*
body: |
**VFX**
`/.yamato%252Fall-vfx.yml%2523PR_VFX_2021.2`
`/.yamato%252Fall-vfx.yml%2523PR_VFX_trunk`
- id: Core
files:
- com.unity.render-pipelines.core/**/*
body: |
**SRP Core**
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
`/.yamato%252F_abv.yml%2523all_project_ci_2021.2`
`/.yamato%252F_abv.yml%2523all_project_ci_trunk`
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.
153 changes: 1 addition & 152 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_2021.2.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---
Expand All @@ -29,24 +28,6 @@ all_project_ci_trunk:
rerun: on_new_revision
all_project_ci_nightly_trunk:
name: Nightly on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_trunk
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_trunk
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_trunk
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_trunk
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_trunk
rerun: on_new_revision
all_project_ci_trunk_weekly_trunk:
name: Trunk Weekly on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
Expand All @@ -55,7 +36,7 @@ all_project_ci_trunk_weekly_trunk:
triggers:
recurring:
- branch: master
frequency: weekly
frequency: 1 * * ?
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_trunk
rerun: on_new_revision
Expand Down Expand Up @@ -123,120 +104,6 @@ Trunk_verification_trunk:
rerun: on_new_revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
all_project_ci_2021.2:
name: ABV (all PR jobs) on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#PR_HDRP_2021.2
rerun: on_new_revision
- path: .yamato/all-vfx.yml#PR_VFX_2021.2
rerun: on_new_revision
- path: .yamato/all-urp.yml#PR_URP_2021.2
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_2021.2
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_2021.2
rerun: on_new_revision
all_project_ci_nightly_2021.2:
name: Nightly on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
triggers:
recurring:
- branch: master
frequency: 1 * * ?
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_2021.2
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_2021.2
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_2021.2
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_2021.2
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_2021.2
rerun: on_new_revision
all_project_ci_trunk_weekly_2021.2:
name: Trunk Weekly on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_2021.2
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_2021.2
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_2021.2
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_2021.2
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_2021.2
rerun: on_new_revision
General_Checks_2021.2:
name: General Checks on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_2021.2
rerun: on_new_revision
- path: .yamato/_formatting.yml#formatting
rerun: on_new_revision
- path: .yamato/all-smoke_test.yml#Smoke_Test_2021.2
rerun: on_new_revision
Trunk_verification_2021.2:
name: Trunk verification on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_foundation-win-dx11.yml#URP_Foundation_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_foundation-win-dx11.yml#URP_Foundation_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_lighting-win-dx11.yml#URP_Lighting_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_lighting-win-dx11.yml#URP_Lighting_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_postpro-win-dx11.yml#URP_PostPro_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_postpro-win-dx11.yml#URP_PostPro_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_terrain-win-dx11.yml#URP_Terrain_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/urp_terrain-win-dx11.yml#URP_Terrain_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
all_project_ci_CUSTOM-REVISION:
name: ABV (all PR jobs) on CUSTOM-REVISION
variables:
Expand Down Expand Up @@ -273,24 +140,6 @@ all_project_ci_nightly_CUSTOM-REVISION:
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_CUSTOM-REVISION
rerun: on_new_revision
all_project_ci_trunk_weekly_CUSTOM-REVISION:
name: Trunk Weekly on CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_CUSTOM-REVISION
rerun: on_new_revision
General_Checks_CUSTOM-REVISION:
name: General Checks on CUSTOM-REVISION
variables:
Expand Down
4 changes: 1 addition & 3 deletions .yamato/_editor_pinning.yml
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_2021.2.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---
Expand All @@ -28,8 +27,7 @@ editor-pinning-update:
- git config --global user.name "noreply@unity3d.com"
- git config --global user.email "noreply@unity3d.com"
- git checkout $GIT_BRANCH
- python3 .yamato/script/editor_scripts/update_revisions.py --track trunk --ono-branch $ONO_BRANCH_TRUNK --api-key $ONO_API_KEY --commit-and-push --nr-commits-to-retrieve 1
- python3 .yamato/script/editor_scripts/update_revisions.py --track 2021.2 --ono-branch $ONO_BRANCH_2021_2 --api-key $ONO_API_KEY --commit-and-push --nr-commits-to-retrieve 100
- python3 .yamato/script/editor_scripts/update_revisions.py --track trunk --ono-branch $ONO_BRANCH_TRUNK --api-key $ONO_API_KEY --commit-and-push --nr-commits-to-retrieve 100
triggers:
recurring:
- branch: master
Expand Down
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